比较机器学习算法在阿凡达治疗中心理治疗相互作用自动分类中的性能

IF 4 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Machine learning and knowledge extraction Pub Date : 2023-08-24 DOI:10.3390/make5030057
A. Hudon, Kingsada Phraxayavong, S. Potvin, A. Dumais
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引用次数: 1

摘要

(1)背景:目前正在研究阿凡达疗法(Avatar Therapy, AT)来帮助难治性精神分裂症患者。通过使用分类算法来促进AT中沉浸式单词的注释可能是一种有趣的途径,可以减少进行此类分析的时间和成本,并在治疗过程中发生的不同相互作用的分类中添加客观的定量数据。本研究的目的是比较机器学习算法在沉浸式会话逐字自动标注中的性能。(2)方法:基于Scikit-Learn库在数据集上实现五种机器学习算法:支持向量分类器、线性支持向量分类器、多项式Naïve贝叶斯、决策树和多层感知器分类器。该数据集包括27种不同类型的交互作用,这些交互作用发生在阿凡达和35名患者身上,这些患者经历了8次沉浸式会话,作为他们在AT治疗中的一部分。(3)结果:与其他算法相比,线性SVC算法在数据集上的表现最好,准确率、召回率和F1-Score得分最高。常规SVC在精度方面表现最好。(4)结论:本研究提出了一种基于沉浸式会话逐字的文本交互分类的客观方法,并首次对AT上的多种机器学习算法进行了比较。
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Comparing the Performance of Machine Learning Algorithms in the Automatic Classification of Psychotherapeutic Interactions in Avatar Therapy
(1) Background: Avatar Therapy (AT) is currently being studied to help patients suffering from treatment-resistant schizophrenia. Facilitating annotations of immersive verbatims in AT by using classification algorithms could be an interesting avenue to reduce the time and cost of conducting such analysis and adding objective quantitative data in the classification of the different interactions taking place during the therapy. The aim of this study is to compare the performance of machine learning algorithms in the automatic annotation of immersive session verbatims of AT. (2) Methods: Five machine learning algorithms were implemented over a dataset as per the Scikit-Learn library: Support vector classifier, Linear support vector classifier, Multinomial Naïve Bayes, Decision Tree, and Multi-layer perceptron classifier. The dataset consisted of the 27 different types of interactions taking place in AT for the Avatar and the patient for 35 patients who underwent eight immersive sessions as part of their treatment in AT. (3) Results: The Linear SVC performed best over the dataset as compared with the other algorithms with the highest accuracy score, recall score, and F1-Score. The regular SVC performed best for precision. (4) Conclusions: This study presented an objective method for classifying textual interactions based on immersive session verbatims and gave a first comparison of multiple machine learning algorithms on AT.
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CiteScore
6.30
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0.00%
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0
审稿时长
7 weeks
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