《文摘》

IF 1.3 4区 医学 Q3 REHABILITATION British Journal of Occupational Therapy Pub Date : 2023-08-01 DOI:10.1177/03080226231188911
Simone Righi, Shirsendu Podder, F. Pancotto, R. Neck, D. Blueschke, Alexandra Rausch, I. Minelli, Stephan Leitner, P. Pellizzari, Friederike
{"title":"《文摘》","authors":"Simone Righi, Shirsendu Podder, F. Pancotto, R. Neck, D. Blueschke, Alexandra Rausch, I. Minelli, Stephan Leitner, P. Pellizzari, Friederike","doi":"10.1177/03080226231188911","DOIUrl":null,"url":null,"abstract":"1 Cooperative behaviour has been extensively studied, in both evolutionary biology and the social sciences, as a choice between cooperation and defection. However, in many cases, the possibility to not participate or to exit a situation is also available. This type of problem can be studied through the optional public goods game (OPGG). The introduction of the ‘Loner’ strategy, allows players to withdraw from the public goods game, radically changing the dynamics of cooperation in social groups and leading to a never-ending cooperator-defector-loner cycle. While pro-social punishment has been found to help increase cooperation, anti-social punishment - where defectors punish cooperators - causes the downfall of cooperation in both experimental and theoretical studies. In this paper, we extend the theory of the optional public goods game with and Agent-based model, introducing reputational dynamics in the form of social norms that allow agents to condition both their participation and contribution decisions to the reputation of their peers. We benchmark this setup both with respect to the standard optional public goods game and to the variant where all types of punishment are allowed. We find that a social norm imposing a more moderate reputational penalty for opting out than for defecting, increases cooperation. When, besides reputation, punishment is also possible, the two mechanisms work synergically under all norms that do not punish loners too harshly. Under this latter setup, the high levels of cooperation are sustained by conditional strategies, which largely reduce the use of pro-social punishment and almost eliminate anti-social punishment. Our contribution sheds light on the surprising success of reputation in a world under the contemporaneous threat of exploitation and of anti-social punishment. Finally, our results contribute to identifying the conditions that allow e ff ective collective action in the presence of the possibility to opt-out of interactions. Extended abstract 1 We consider a model of a financial market a là Grossmann and Stiglitz, where three types of boundedly rational agents can either trade buying a costly normal signal ✓ on the future return, D + ✓ t + ✏ t ; alternatively, they can trade assuming that some fake news ⇣ t is informative when indeed it’s not, see [1], as ⇣ t ? ✏ t ? ✓ t , 8 t . Agents can choose not to use any signal and stay uninformed. Minimal learning capabilities are introduced in the model: intuitively, every T periods, agents change behaviour when they see that other strategies happen to have produced higher revenues. This copycat learning mechanism is augmented with tiny rates of random mutations. We retrieve some of the findings of the original Grossmann and Stiglitz model and obtain several novel and sharp results. First, we obtain an equilibrium, where the probability to gain more than other strategies is the same as the one of getting less, for all types. We named this peculiar situation, in which no agent has the incentive \"in probability\" to switch to another type, a \"median equilibrium\". In the special case with only two types, we provide a semi-analytical expression for the equilibrium fractions. Second, through numerical simulations of an agent-based model, we show that the extinction of misinformed agents is obtained only when T ! 1 and mutation vanishes. In other words, the presence of misinformed traders is pervasive and robust. Third, even when the misinformed agents asymptotically fade away, their decay is extremely slow when T takes low values, i.e., agents (quite) often re-vise their strategy regarding which information to consider (if at all). Hence, trading based on fake news is likely to be observed often. This nicely agrees with the informal observation that agents often are myopic and do not allow themselves a long span of time T to gather data and critically gauge the quality of the available news, see [2]. Extended abstract 1 Computational game theory or algorithmic game theory is a discipline that allows the formal study of the behavior of interacting agents. Unlike practical MAS applications, it is in this formal framework much easier to design behavioral strategies and to provide tools to evaluate them. It is therefore a very useful research area for the MAS community since it allows the design of tools adaptable to practical situations. Since its description by R. Axelrod et W. Hamilton in 1981 [1] the iterated prisoner’s dilemma (IPD) has been the subject of a large number of studies and publications [4]. Particularly, many works and articles about probabilistic strategies for the prisoner’s dilemma have already been realised. In this line of thought, Press & Dyson 2012 ar-ticle [2, 3] has lead to renewed interest in the subject. In this presentation, with the help of a systematic study of probabilistic memory-one strategies, we show that there is a basic criterion to configure and anticipate their success. This criterion, identified through the study of large homogeneous sets of strategies, is then compared to other similar criteria. Our experimental method has allowed us to discover new strategies that are e ffi cient not only in probabilistic environments, but also in more general, probabilistic or non-probabilistic environments [5]. We test the robustness of our results by various methods and compare the new strategies obtained with the best strategies currently known. Extended Abstract 1 In this paper we present an application of the dynamic tracking games framework to a monetary union. We use a small stylized nonlinear two-country macroeconomic model of a monetary union for analysing the interactions between fiscal (governments) and monetary (common central bank) policy makers, assuming different objective functions of these decision makers. Using the OPTGAME algorithm we calculate solutions for two game strategies: one cooperative (Pareto optimal) and one non-cooperative game type (the Nash game for the feedback information pattern). Applying the OPTGAME algorithm to the MUMOD2 model [1], we show how the policy makers react upon demand shocks according to these solution concepts. To this end we introduce two sequences of shocks on the monetary union. The first sequence of shocks aims at describing the dynamics in a monetary union in a situation similar to the economic crisis (2007-2010), the sovereign debt crisis (2010-2013) and the current Covid crisis in Europe. The second sequence of shocks serves to discuss macroeconomic policy strategies for these shocks. In particular, we investigate the welfare consequences of two scenarios: decentralized fiscal policies by independent governments (the present situation), both under a non-cooperative and a cooperative mood of play, and a centralized fiscal policy under different assumptions about the joint objective function corresponding to different weights for the governments in the bargaining process assumed to precede the design of the common fiscal policy. We show the crucial importance of these weights (and hence of the regulations contained in the fiscal constitution of the union) for the results of the outcome in terms of sustainability of fiscal policies and main objective variables of the policy makers. abstract Housing markets are crucial in most economies: the value of the global real estate stock is the highest of any other asset class. This is particularly true for the Italian economy, given their importance for households, banks and the construction sector. Furthermore, as the financial crisis of 2007-2009 has shown, housing and mortgage sectors are critically important for financial stability. In our work we extend and calibrate, with Italian data, the Agent Based Model (ABM) of the real estate and mortgage sectors described in [1]. We do so in order to study the e ff ects of the introduction of borrower-based macroprudential measures. In order to least partially, di ffi design and employ a novel calibration procedure that is built on a multivari-ate moment-based measure and a set of three search algorithms: the low discrepancy series; a metamodel built using a random forest a With the calibrated and validated model we evaluate the e ff ects of three hypothetical macroprudential policies, applicable to newly issued mortgages: an 80% loan-to-value cap; a 30% cap on the loan service to income ratio; a combination of both policies. We find that these policy interventions tend to slow-down the credit and housing cycles and reduce the probability of de-faults on mortgages. However, these e ff ects are very small over a five years horizon. This result is consistent with the view that the Italian household sector is already financially sound. Finally, we find that restrictive policies induce a shift in demand toward lower quality dwellings. Due to household heterogeneity, this e ff ect is stronger for market segments with a higher concentration of constrained households. Extended abstract 1 Organizations have often been studied unidimensionally: Researchers have focused on either the individual, the team or the organizational level [1]. Consequently, research that considers how the di ff erent levels interact is not extensive. We aim to contribute to the literature by employing a multidimensional approach that considers two di ff erent levels: The individual and the team. Following [2], we implement a multilevel design that considers the emergence of macro-level e ff ects coming from micro-level behaviour to address a problem with practical relevance. Our focus lies in complex tasks solved by groups of human decision-makers, and we study how the interactions between individual learning and group adaptation a ff ect task performance. We implement an agent-based model based on the NK-framework [3]. In this setting, a population of agents with heterogeneous capabilities is modeled. These heterogeneous capabilities imply that agents di ff er in (i) the subtask they can solve and (ii) the solutions to t","PeriodicalId":49096,"journal":{"name":"British Journal of Occupational Therapy","volume":"86 1","pages":"1 - 85"},"PeriodicalIF":1.3000,"publicationDate":"2023-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Book of Abstracts\",\"authors\":\"Simone Righi, Shirsendu Podder, F. Pancotto, R. Neck, D. Blueschke, Alexandra Rausch, I. Minelli, Stephan Leitner, P. Pellizzari, Friederike\",\"doi\":\"10.1177/03080226231188911\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"1 Cooperative behaviour has been extensively studied, in both evolutionary biology and the social sciences, as a choice between cooperation and defection. However, in many cases, the possibility to not participate or to exit a situation is also available. This type of problem can be studied through the optional public goods game (OPGG). The introduction of the ‘Loner’ strategy, allows players to withdraw from the public goods game, radically changing the dynamics of cooperation in social groups and leading to a never-ending cooperator-defector-loner cycle. While pro-social punishment has been found to help increase cooperation, anti-social punishment - where defectors punish cooperators - causes the downfall of cooperation in both experimental and theoretical studies. In this paper, we extend the theory of the optional public goods game with and Agent-based model, introducing reputational dynamics in the form of social norms that allow agents to condition both their participation and contribution decisions to the reputation of their peers. We benchmark this setup both with respect to the standard optional public goods game and to the variant where all types of punishment are allowed. We find that a social norm imposing a more moderate reputational penalty for opting out than for defecting, increases cooperation. When, besides reputation, punishment is also possible, the two mechanisms work synergically under all norms that do not punish loners too harshly. Under this latter setup, the high levels of cooperation are sustained by conditional strategies, which largely reduce the use of pro-social punishment and almost eliminate anti-social punishment. Our contribution sheds light on the surprising success of reputation in a world under the contemporaneous threat of exploitation and of anti-social punishment. Finally, our results contribute to identifying the conditions that allow e ff ective collective action in the presence of the possibility to opt-out of interactions. Extended abstract 1 We consider a model of a financial market a là Grossmann and Stiglitz, where three types of boundedly rational agents can either trade buying a costly normal signal ✓ on the future return, D + ✓ t + ✏ t ; alternatively, they can trade assuming that some fake news ⇣ t is informative when indeed it’s not, see [1], as ⇣ t ? ✏ t ? ✓ t , 8 t . Agents can choose not to use any signal and stay uninformed. Minimal learning capabilities are introduced in the model: intuitively, every T periods, agents change behaviour when they see that other strategies happen to have produced higher revenues. This copycat learning mechanism is augmented with tiny rates of random mutations. We retrieve some of the findings of the original Grossmann and Stiglitz model and obtain several novel and sharp results. First, we obtain an equilibrium, where the probability to gain more than other strategies is the same as the one of getting less, for all types. We named this peculiar situation, in which no agent has the incentive \\\"in probability\\\" to switch to another type, a \\\"median equilibrium\\\". In the special case with only two types, we provide a semi-analytical expression for the equilibrium fractions. Second, through numerical simulations of an agent-based model, we show that the extinction of misinformed agents is obtained only when T ! 1 and mutation vanishes. In other words, the presence of misinformed traders is pervasive and robust. Third, even when the misinformed agents asymptotically fade away, their decay is extremely slow when T takes low values, i.e., agents (quite) often re-vise their strategy regarding which information to consider (if at all). Hence, trading based on fake news is likely to be observed often. This nicely agrees with the informal observation that agents often are myopic and do not allow themselves a long span of time T to gather data and critically gauge the quality of the available news, see [2]. Extended abstract 1 Computational game theory or algorithmic game theory is a discipline that allows the formal study of the behavior of interacting agents. Unlike practical MAS applications, it is in this formal framework much easier to design behavioral strategies and to provide tools to evaluate them. It is therefore a very useful research area for the MAS community since it allows the design of tools adaptable to practical situations. Since its description by R. Axelrod et W. Hamilton in 1981 [1] the iterated prisoner’s dilemma (IPD) has been the subject of a large number of studies and publications [4]. Particularly, many works and articles about probabilistic strategies for the prisoner’s dilemma have already been realised. In this line of thought, Press & Dyson 2012 ar-ticle [2, 3] has lead to renewed interest in the subject. In this presentation, with the help of a systematic study of probabilistic memory-one strategies, we show that there is a basic criterion to configure and anticipate their success. This criterion, identified through the study of large homogeneous sets of strategies, is then compared to other similar criteria. Our experimental method has allowed us to discover new strategies that are e ffi cient not only in probabilistic environments, but also in more general, probabilistic or non-probabilistic environments [5]. We test the robustness of our results by various methods and compare the new strategies obtained with the best strategies currently known. Extended Abstract 1 In this paper we present an application of the dynamic tracking games framework to a monetary union. We use a small stylized nonlinear two-country macroeconomic model of a monetary union for analysing the interactions between fiscal (governments) and monetary (common central bank) policy makers, assuming different objective functions of these decision makers. Using the OPTGAME algorithm we calculate solutions for two game strategies: one cooperative (Pareto optimal) and one non-cooperative game type (the Nash game for the feedback information pattern). Applying the OPTGAME algorithm to the MUMOD2 model [1], we show how the policy makers react upon demand shocks according to these solution concepts. To this end we introduce two sequences of shocks on the monetary union. The first sequence of shocks aims at describing the dynamics in a monetary union in a situation similar to the economic crisis (2007-2010), the sovereign debt crisis (2010-2013) and the current Covid crisis in Europe. The second sequence of shocks serves to discuss macroeconomic policy strategies for these shocks. In particular, we investigate the welfare consequences of two scenarios: decentralized fiscal policies by independent governments (the present situation), both under a non-cooperative and a cooperative mood of play, and a centralized fiscal policy under different assumptions about the joint objective function corresponding to different weights for the governments in the bargaining process assumed to precede the design of the common fiscal policy. We show the crucial importance of these weights (and hence of the regulations contained in the fiscal constitution of the union) for the results of the outcome in terms of sustainability of fiscal policies and main objective variables of the policy makers. abstract Housing markets are crucial in most economies: the value of the global real estate stock is the highest of any other asset class. This is particularly true for the Italian economy, given their importance for households, banks and the construction sector. Furthermore, as the financial crisis of 2007-2009 has shown, housing and mortgage sectors are critically important for financial stability. In our work we extend and calibrate, with Italian data, the Agent Based Model (ABM) of the real estate and mortgage sectors described in [1]. We do so in order to study the e ff ects of the introduction of borrower-based macroprudential measures. In order to least partially, di ffi design and employ a novel calibration procedure that is built on a multivari-ate moment-based measure and a set of three search algorithms: the low discrepancy series; a metamodel built using a random forest a With the calibrated and validated model we evaluate the e ff ects of three hypothetical macroprudential policies, applicable to newly issued mortgages: an 80% loan-to-value cap; a 30% cap on the loan service to income ratio; a combination of both policies. We find that these policy interventions tend to slow-down the credit and housing cycles and reduce the probability of de-faults on mortgages. However, these e ff ects are very small over a five years horizon. This result is consistent with the view that the Italian household sector is already financially sound. Finally, we find that restrictive policies induce a shift in demand toward lower quality dwellings. Due to household heterogeneity, this e ff ect is stronger for market segments with a higher concentration of constrained households. Extended abstract 1 Organizations have often been studied unidimensionally: Researchers have focused on either the individual, the team or the organizational level [1]. Consequently, research that considers how the di ff erent levels interact is not extensive. We aim to contribute to the literature by employing a multidimensional approach that considers two di ff erent levels: The individual and the team. Following [2], we implement a multilevel design that considers the emergence of macro-level e ff ects coming from micro-level behaviour to address a problem with practical relevance. Our focus lies in complex tasks solved by groups of human decision-makers, and we study how the interactions between individual learning and group adaptation a ff ect task performance. We implement an agent-based model based on the NK-framework [3]. In this setting, a population of agents with heterogeneous capabilities is modeled. 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引用次数: 0

摘要

1合作行为在进化生物学和社会科学中都被广泛研究,作为合作和叛逃之间的选择。然而,在许多情况下,不参与或退出一种情况的可能性也是存在的。这类问题可以通过可选公共产品游戏(OPGG)来研究。“孤独者”策略的引入,允许玩家退出公共产品游戏,从根本上改变了社会群体中的合作动态,并导致了一个永无止境的合作者-叛逃者-孤独者循环。虽然亲社会惩罚被发现有助于增加合作,但在实验和理论研究中,反社会惩罚——叛逃者惩罚合作者——导致了合作的失败。在本文中,我们用基于代理人的模型扩展了可选公共产品博弈的理论,引入了社会规范形式的声誉动态,允许代理人将其参与和贡献决策与同行的声誉挂钩。我们将这种设置与标准的可选公共产品游戏和允许所有类型惩罚的变体进行了比较。我们发现,一种社会规范对选择退出的人施加比叛逃更温和的声誉惩罚,会增加合作。当除了名誉之外,惩罚也是可能的时候,这两种机制在所有不太严厉惩罚孤独者的规范下协同工作。在后一种设置下,高水平的合作是通过有条件的策略来维持的,这些策略在很大程度上减少了亲社会惩罚的使用,几乎消除了反社会惩罚。我们的贡献揭示了在一个同时面临剥削和反社会惩罚威胁的世界里,声誉取得了惊人的成功。最后,我们的研究结果有助于确定在存在选择退出互动的可能性的情况下允许有效集体行动的条件。扩展摘要1我们考虑Grossmann和Stiglitz的金融市场模型,其中三种类型的无限理性主体可以交易购买昂贵的正常信号✓ 关于未来的回报,D+✓ t+✏ t;或者,他们可以假设一些假新闻进行交易⇣ t是信息性的,而事实上它不是,参见[1],作为⇣ t?✏ t?✓ t,8 t。特工可以选择不使用任何信号,保持不知情。模型中引入了最小的学习能力:直观地说,每T个周期,当代理人看到其他策略碰巧产生了更高的收入时,他们就会改变行为。这种模仿学习机制通过微小的随机突变率得到了增强。我们检索了原始Grossmann和Stiglitz模型的一些发现,并获得了一些新颖而尖锐的结果。首先,我们获得了一个平衡,在这个平衡中,对于所有类型,比其他策略获得更多的概率与获得更少的概率相同。我们将这种特殊情况命名为,在这种情况下,没有代理人“有可能”有动机转向另一种类型,即“中间均衡”。在只有两种类型的特殊情况下,我们提供了平衡分数的半解析表达式。其次,通过对基于代理的模型的数值模拟,我们表明只有当T!1,突变消失。换言之,错误信息交易者的存在是普遍存在的,而且是强有力的。第三,即使当错误信息的主体逐渐消失时,当T取低值时,它们的衰减也极其缓慢,即主体(相当)经常重新考虑他们关于要考虑哪些信息的策略(如果有的话)。因此,基于假新闻的交易很可能经常被观察到。这与非正式的观察结果很好地一致,即代理人通常是短视的,不允许自己有很长的时间T来收集数据并严格衡量可用新闻的质量,见[2]。扩展摘要1计算博弈论或算法博弈论是一门允许对交互代理的行为进行形式化研究的学科。与实际的MAS应用程序不同,在这种形式化的框架中,设计行为策略并提供评估它们的工具要容易得多。因此,它是MAS社区非常有用的研究领域,因为它允许设计适合实际情况的工具。自R.Axelrod和W.Hamilton于1981年[1]描述以来,反复囚犯困境(IPD)一直是大量研究和出版物[4]的主题。特别是,许多关于囚犯困境的概率策略的著作和文章已经实现。在这种思路下,Press&Dyson 2012年的文章[2,3]引起了人们对这一主题的新兴趣。在这篇演讲中,在概率记忆一策略的系统研究的帮助下,我们表明有一个基本的标准来确定和预测它们的成功。
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Book of Abstracts
1 Cooperative behaviour has been extensively studied, in both evolutionary biology and the social sciences, as a choice between cooperation and defection. However, in many cases, the possibility to not participate or to exit a situation is also available. This type of problem can be studied through the optional public goods game (OPGG). The introduction of the ‘Loner’ strategy, allows players to withdraw from the public goods game, radically changing the dynamics of cooperation in social groups and leading to a never-ending cooperator-defector-loner cycle. While pro-social punishment has been found to help increase cooperation, anti-social punishment - where defectors punish cooperators - causes the downfall of cooperation in both experimental and theoretical studies. In this paper, we extend the theory of the optional public goods game with and Agent-based model, introducing reputational dynamics in the form of social norms that allow agents to condition both their participation and contribution decisions to the reputation of their peers. We benchmark this setup both with respect to the standard optional public goods game and to the variant where all types of punishment are allowed. We find that a social norm imposing a more moderate reputational penalty for opting out than for defecting, increases cooperation. When, besides reputation, punishment is also possible, the two mechanisms work synergically under all norms that do not punish loners too harshly. Under this latter setup, the high levels of cooperation are sustained by conditional strategies, which largely reduce the use of pro-social punishment and almost eliminate anti-social punishment. Our contribution sheds light on the surprising success of reputation in a world under the contemporaneous threat of exploitation and of anti-social punishment. Finally, our results contribute to identifying the conditions that allow e ff ective collective action in the presence of the possibility to opt-out of interactions. Extended abstract 1 We consider a model of a financial market a là Grossmann and Stiglitz, where three types of boundedly rational agents can either trade buying a costly normal signal ✓ on the future return, D + ✓ t + ✏ t ; alternatively, they can trade assuming that some fake news ⇣ t is informative when indeed it’s not, see [1], as ⇣ t ? ✏ t ? ✓ t , 8 t . Agents can choose not to use any signal and stay uninformed. Minimal learning capabilities are introduced in the model: intuitively, every T periods, agents change behaviour when they see that other strategies happen to have produced higher revenues. This copycat learning mechanism is augmented with tiny rates of random mutations. We retrieve some of the findings of the original Grossmann and Stiglitz model and obtain several novel and sharp results. First, we obtain an equilibrium, where the probability to gain more than other strategies is the same as the one of getting less, for all types. We named this peculiar situation, in which no agent has the incentive "in probability" to switch to another type, a "median equilibrium". In the special case with only two types, we provide a semi-analytical expression for the equilibrium fractions. Second, through numerical simulations of an agent-based model, we show that the extinction of misinformed agents is obtained only when T ! 1 and mutation vanishes. In other words, the presence of misinformed traders is pervasive and robust. Third, even when the misinformed agents asymptotically fade away, their decay is extremely slow when T takes low values, i.e., agents (quite) often re-vise their strategy regarding which information to consider (if at all). Hence, trading based on fake news is likely to be observed often. This nicely agrees with the informal observation that agents often are myopic and do not allow themselves a long span of time T to gather data and critically gauge the quality of the available news, see [2]. Extended abstract 1 Computational game theory or algorithmic game theory is a discipline that allows the formal study of the behavior of interacting agents. Unlike practical MAS applications, it is in this formal framework much easier to design behavioral strategies and to provide tools to evaluate them. It is therefore a very useful research area for the MAS community since it allows the design of tools adaptable to practical situations. Since its description by R. Axelrod et W. Hamilton in 1981 [1] the iterated prisoner’s dilemma (IPD) has been the subject of a large number of studies and publications [4]. Particularly, many works and articles about probabilistic strategies for the prisoner’s dilemma have already been realised. In this line of thought, Press & Dyson 2012 ar-ticle [2, 3] has lead to renewed interest in the subject. In this presentation, with the help of a systematic study of probabilistic memory-one strategies, we show that there is a basic criterion to configure and anticipate their success. This criterion, identified through the study of large homogeneous sets of strategies, is then compared to other similar criteria. Our experimental method has allowed us to discover new strategies that are e ffi cient not only in probabilistic environments, but also in more general, probabilistic or non-probabilistic environments [5]. We test the robustness of our results by various methods and compare the new strategies obtained with the best strategies currently known. Extended Abstract 1 In this paper we present an application of the dynamic tracking games framework to a monetary union. We use a small stylized nonlinear two-country macroeconomic model of a monetary union for analysing the interactions between fiscal (governments) and monetary (common central bank) policy makers, assuming different objective functions of these decision makers. Using the OPTGAME algorithm we calculate solutions for two game strategies: one cooperative (Pareto optimal) and one non-cooperative game type (the Nash game for the feedback information pattern). Applying the OPTGAME algorithm to the MUMOD2 model [1], we show how the policy makers react upon demand shocks according to these solution concepts. To this end we introduce two sequences of shocks on the monetary union. The first sequence of shocks aims at describing the dynamics in a monetary union in a situation similar to the economic crisis (2007-2010), the sovereign debt crisis (2010-2013) and the current Covid crisis in Europe. The second sequence of shocks serves to discuss macroeconomic policy strategies for these shocks. In particular, we investigate the welfare consequences of two scenarios: decentralized fiscal policies by independent governments (the present situation), both under a non-cooperative and a cooperative mood of play, and a centralized fiscal policy under different assumptions about the joint objective function corresponding to different weights for the governments in the bargaining process assumed to precede the design of the common fiscal policy. We show the crucial importance of these weights (and hence of the regulations contained in the fiscal constitution of the union) for the results of the outcome in terms of sustainability of fiscal policies and main objective variables of the policy makers. abstract Housing markets are crucial in most economies: the value of the global real estate stock is the highest of any other asset class. This is particularly true for the Italian economy, given their importance for households, banks and the construction sector. Furthermore, as the financial crisis of 2007-2009 has shown, housing and mortgage sectors are critically important for financial stability. In our work we extend and calibrate, with Italian data, the Agent Based Model (ABM) of the real estate and mortgage sectors described in [1]. We do so in order to study the e ff ects of the introduction of borrower-based macroprudential measures. In order to least partially, di ffi design and employ a novel calibration procedure that is built on a multivari-ate moment-based measure and a set of three search algorithms: the low discrepancy series; a metamodel built using a random forest a With the calibrated and validated model we evaluate the e ff ects of three hypothetical macroprudential policies, applicable to newly issued mortgages: an 80% loan-to-value cap; a 30% cap on the loan service to income ratio; a combination of both policies. We find that these policy interventions tend to slow-down the credit and housing cycles and reduce the probability of de-faults on mortgages. However, these e ff ects are very small over a five years horizon. This result is consistent with the view that the Italian household sector is already financially sound. Finally, we find that restrictive policies induce a shift in demand toward lower quality dwellings. Due to household heterogeneity, this e ff ect is stronger for market segments with a higher concentration of constrained households. Extended abstract 1 Organizations have often been studied unidimensionally: Researchers have focused on either the individual, the team or the organizational level [1]. Consequently, research that considers how the di ff erent levels interact is not extensive. We aim to contribute to the literature by employing a multidimensional approach that considers two di ff erent levels: The individual and the team. Following [2], we implement a multilevel design that considers the emergence of macro-level e ff ects coming from micro-level behaviour to address a problem with practical relevance. Our focus lies in complex tasks solved by groups of human decision-makers, and we study how the interactions between individual learning and group adaptation a ff ect task performance. We implement an agent-based model based on the NK-framework [3]. In this setting, a population of agents with heterogeneous capabilities is modeled. These heterogeneous capabilities imply that agents di ff er in (i) the subtask they can solve and (ii) the solutions to t
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来源期刊
CiteScore
2.20
自引率
15.40%
发文量
81
审稿时长
6-12 weeks
期刊介绍: British Journal of Occupational Therapy (BJOT) is the official journal of the Royal College of Occupational Therapists. Its purpose is to publish articles with international relevance that advance knowledge in research, practice, education, and management in occupational therapy. It is a monthly peer reviewed publication that disseminates evidence on the effectiveness, benefit, and value of occupational therapy so that occupational therapists, service users, and key stakeholders can make informed decisions. BJOT publishes research articles, reviews, practice analyses, opinion pieces, editorials, letters to the editor and book reviews. It also regularly publishes special issues on topics relevant to occupational therapy.
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