空间中声音轨迹的感知识别

IF 0.4 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Computer Music Journal Pub Date : 2021-03-01 DOI:10.1162/comj_a_00593
Federico Schumacher;Vicente Espinoza;Francisca Mardones;Rodrigo Vergara;Alberto Aránguiz;Valentina Aguilera
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引用次数: 1

摘要

声音空间化是一种用于各种音乐类型以及电影和电子游戏配乐制作的技术。在这种情况下,已经开发出专门的软件来设计声音轨迹,我们将其分类为:(1)基本运动,或空间运动的图像图式;(2)原型几何图形。我们的贡献是理解我们是如何感知声音在空间中的运动的,这是由于一个代理或听者的感觉运动特征和刺激的形态特征以及这种相互作用发生的声学空间之间的相互作用的结果。设计了一个实验,包括听听觉刺激,并将它们与上述空间运动类别联系起来。结果表明,在大多数情况下,当没有视觉刺激时,识别移动声音的能力会受到阻碍。此外,他们指出,原型几何图形很少被这样感知,并且空间中声音运动的感知可以被组织成三个空间维度——高度、深度和宽度——关于声音定位的文献也证实了这一点。
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Perceptual Recognition of Sound Trajectories in Space
Abstract Sound spatialization is a technique used in various musical genres as well as in soundtrack production for films and video games. In this context, specialized software has been developed for the design of sound trajectories we have classified as (1) basic movements, or image schemas of spatial movement; and (2) archetypal geometric figures. Our contribution is to reach an understanding of how we perceive the movement of sound in space as a result of the interaction between an agent's or listener's sensory-motor characteristics and the morphological characteristics of the stimuli and the acoustic space where such interaction occurs. An experiment was designed involving listening to auditory stimuli and associating them with the aforementioned spatial movement categories. The results suggest that in most cases, the ability to recognize moving sound is hindered when there are no visual stimuli present. Moreover, they indicate that archetypal geometric figures are rarely perceived as such and that the perception of sound movements in space can be organized into three spatial dimensions—height, depth, and width—which the literature on sound localization also confirms.
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来源期刊
Computer Music Journal
Computer Music Journal 工程技术-计算机:跨学科应用
CiteScore
1.80
自引率
0.00%
发文量
2
审稿时长
>12 weeks
期刊介绍: Computer Music Journal is published quarterly with an annual sound and video anthology containing curated music¹. For four decades, it has been the leading publication about computer music, concentrating fully on digital sound technology and all musical applications of computers. This makes it an essential resource for musicians, composers, scientists, engineers, computer enthusiasts, and anyone exploring the wonders of computer-generated sound. Edited by experts in the field and featuring an international advisory board of eminent computer musicians, issues typically include: In-depth articles on cutting-edge research and developments in technology, methods, and aesthetics of computer music Reports on products of interest, such as new audio and MIDI software and hardware Interviews with leading composers of computer music Announcements of and reports on conferences and courses in the United States and abroad Publication, event, and recording reviews Tutorials, letters, and editorials Numerous graphics, photographs, scores, algorithms, and other illustrations.
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