将电子游戏本土化为拥有共同历史的少数语言

Mária Koscelníková
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引用次数: 1

摘要

尽管电子游戏非常受欢迎,但斯洛伐克语的本地化却相当罕见,而且这种语言很难在电子游戏行业保持存在。这在一定程度上是因为斯洛伐克语是一种使用较少的语言,也因为它与更占主导地位的捷克语相互理解,有着共同的历史。我们的论文考察了斯洛伐克-捷克在各自的语言、视听和多媒体相关立法以及市场实践中的相似之处。对其他使用较少的欧洲语言,即塞尔维亚语、克罗地亚语和斯洛文尼亚语进行了类似的比较分析。我们的研究结果表明,在所研究的语言中,捷克语在各种平台的电子游戏中作为支持语言的地位最强,而斯洛伐克语、塞尔维亚语、克罗地亚语和斯洛文尼亚语几乎不存在。我们希望我们的研究结果将促进对这个问题的讨论。
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The localization of video games into less widely spoken languages that share a common history
Even though video games are highly popular, localization into Slovak is rather rare and the language struggles to maintain a presence in the video game industry. This is partly because Slovak is a less widely spoken language, and also because it is mutually intelligible with the more dominant Czech language, having a common history. Our paper examines the Slovak-Czech parallels in the respective language-, audiovisual- and multimedia- related legislation as well as market practices. A similar comparative analysis is conducted with other less widely spoken European languages, namely Serbian, Croatian and Slovenian. Our results show that among the examined languages, Czech is by far in the strongest position as a supported language in video games on various platforms whereas Slovak, Serbian, Croatian and Slovenian are hardly present. We hope that the results of our research will stimulate the discussion on this issue.
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来源期刊
Journal of Internationalization and Localization
Journal of Internationalization and Localization Social Sciences-Linguistics and Language
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