回溯记忆-一个建筑地标的虚拟重建

IF 1.6 0 ARCHAEOLOGY Virtual Archaeology Review Pub Date : 2021-07-14 DOI:10.4995/VAR.2021.15302
Simone Fallica, R. Garozzo, C. Santagati
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引用次数: 3

摘要

本文解决了数字化重建被破坏的建筑遗址和追溯其历史的挑战,以便虚拟地重建其几何,风格和材料的完整性。为此,研究小组分析了位于米斯特比安科古村(西西里岛)的圣玛丽亚德莫纳斯塔里奥阿尔博教堂遗址,该遗址被埃特纳火山1669年的喷发摧毁(连同整个村庄)。在过去的几年里,一些挖掘活动将教堂带到了阳光下,揭示了主要门户和六个祭坛的遗迹,这是西西里岛东部风格主义艺术最引人注目的例子之一。这项研究旨在三维重建祭坛和入口,理想地恢复其17世纪的原始结构。通过深入的档案研究(查阅了1300年至1666年之间的文件),对古典和文艺复兴时期的论文进行分析,以及两次综合数字调查活动(激光扫描和摄影测量),实现了这一目标。结果由七个工件的3D模型表示,其中包括作为摄影测量网格重建的幸存部件,通过虚拟拼接将几个碎片放置在可能的早期位置,以及NURBS(非均匀有理基样条)表面(重新创建不再存在的元素)。后者是基于论文的3D模型(提供了正确比例的信息)或与其他同时代的类似文物类比。总体而言,根据《伦敦宪章》和《塞维利亚原则》,数字化重建是基于干预透明、承认非原创添加以及区分证据和假设的道德原则。实验为现实世界中可能的干预提供了有效的支持,并且是开发场地数字档案的起点,这将使重建的不同精度水平变得明确。亮点:三维虚拟重建是有效的可视化和恢复生活被毁的建筑文物。有关文物原貌的信息是通过数字调查活动、档案文件以及与图像来源和同时期建筑的比较获得的。3D重建遵循透明的道德原则,并结合了摄影测量网格(部分通过虚拟重建重新定位)和NURBS表面。
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Retraced memories - virtual reconstruction of an architectural landmark
This paper addresses the challenge of digitally reconstructing ruined architectural sites and retracing their history, in order to virtually recompose their geometrical, stylistic and material integrity. To this end, the research team analyzed the ruins of the church of Santa Maria de Monasterio Albo, located in the ancient village of Misterbianco (Sicily) and destroyed (together with the entire hamlet) by the 1669 eruption of Mount Etna. In the last years, some excavation campaigns brought the church to the light, unveiling the remains of the main portal and six altars, which are one of the most remarkable examples of Mannerist art in eastern Sicily. This research aimed to three-dimensional (3D) reconstruct both the altars and the portal, ideally reviving their original 17th century configuration. This goal was achieved through an in-depth archival research (documents dating back to the years between 1300 and 1666 were consulted), an analysis of Classic and Renaissance treatises, and two integrated digital survey campaigns (laser scans and photogrammetry). The outcome is represented by the 3D models of the seven artifacts, which include surviving parts reconstructed as photogrammetric meshes, several fragments were placed in their likely early location through a virtual anastylosis, and NURBS (Non Uniform Rational Basis-Splines) surfaces (recreating the no longer existing elements). The latter were 3D modelled based on the treatises (which provided information on the correct proportioning) or in analogy with other coeval similar artifacts. Overall, the digital reconstruction was based on the ethical principles of transparency of the intervention, recognition of non-original additions and distinction between evidence and hypothesis, according to the London Charter and the Seville Principles. The experimentation provides a valid support for possible interventions in the real world and is the starting point to develop a digital archive of the site, which would make the different accuracy levels the reconstruction explicit.Highlights:3D virtual reconstruction is effective to visualize and bring back to life ruined architectural artefacts.Information about the artefacts original appearance was harvested through digital survey campaigns, archival documents, and comparisons with iconographic sources and coeval buildings.The 3D reconstruction follows ethical principles of transparency and combines photogrammetric meshes (partly relocated through a virtual anastylosis) and NURBS surfaces.
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来源期刊
CiteScore
5.20
自引率
21.70%
发文量
19
审稿时长
20 weeks
期刊介绍: Virtual Archaeology Review (VAR) aims the publication of original papers, interdisciplinary reviews and essays on the new discipline of virtual archaeology, which is continuously evolving and currently on its way to achieve scientific consolidation. In fact, Virtual Archaeology deals with the digital representation of historical heritage objects, buildings and landscapes through 3D acquisition, digital recording and interactive and immersive tools for analysis, interpretation, dissemination and communication purposes by means of multidimensional geometric properties and visual computational modelling. VAR will publish full-length original papers which reflect both current research and practice throughout the world, in order to contribute to the advancement of the new field of virtual archaeology, ranging from new ways of digital recording and documentation, advanced reconstruction and 3D modelling up to cyber-archaeology, virtual exhibitions and serious gaming. Thus acceptable material may emerge from interesting applications as well as from original developments or research. OBJECTIVES: - OFFER researchers working in the field of virtual archaeology and cultural heritage an appropriate editorial frame to publish state-of-the-art research works, as well as theoretical and methodological contributions. - GATHER virtual archaeology progresses achieved as a new international scientific discipline. - ENCOURAGE the publication of the latest, state-of-the-art, significant research and meaningful applications in the field of virtual archaeology. - ENHANCE international connections in the field of virtual archaeology and cultural heritage.
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