{"title":"运用全景论理论化身体在竞技游戏和电子运动中的社会作用","authors":"Paolo Riatti, A. Thiel","doi":"10.1177/10126902231187322","DOIUrl":null,"url":null,"abstract":"The role of the body is a common topic for discussions concerning competitive gaming, also known as electronic sport (esport). In esport, the focus on the body shifts from its physical presence towards digitality and therefore differs significantly compared to traditional sports. It is therefore questionable whether disciplinary mechanisms typical for sport that originate from the physical body being surveyed can be observed in competitive gaming as well. This conceptual paper uses Michel Foucault's concept of panopticism to theorize what consequences of deviant or normative behaviour can be derived from a (partially) absent physical corporeality in esport. Our approach reveals that esport and competitive gaming are lacking disciplinary mechanisms typical for traditional sports. We introduce the term dysopticon as a concept where players are not exposed to surveillance like in traditional sports, because of a perceived absence of the players’ physical bodies while competing. This can result in arbitrariness and deviant behaviour but also be an opportunity for inclusion or self-expression regardless of hegemonic corporeal norms and standards. Stakeholders, including players, clubs, associations, and corporations, can build upon these insights to develop and promote esport beneficially for sport and society.","PeriodicalId":47968,"journal":{"name":"International Review for the Sociology of Sport","volume":" ","pages":""},"PeriodicalIF":2.5000,"publicationDate":"2023-07-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Using panopticism to theorize the social role of the body in competitive gaming and electronic sport\",\"authors\":\"Paolo Riatti, A. Thiel\",\"doi\":\"10.1177/10126902231187322\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The role of the body is a common topic for discussions concerning competitive gaming, also known as electronic sport (esport). In esport, the focus on the body shifts from its physical presence towards digitality and therefore differs significantly compared to traditional sports. It is therefore questionable whether disciplinary mechanisms typical for sport that originate from the physical body being surveyed can be observed in competitive gaming as well. This conceptual paper uses Michel Foucault's concept of panopticism to theorize what consequences of deviant or normative behaviour can be derived from a (partially) absent physical corporeality in esport. Our approach reveals that esport and competitive gaming are lacking disciplinary mechanisms typical for traditional sports. We introduce the term dysopticon as a concept where players are not exposed to surveillance like in traditional sports, because of a perceived absence of the players’ physical bodies while competing. This can result in arbitrariness and deviant behaviour but also be an opportunity for inclusion or self-expression regardless of hegemonic corporeal norms and standards. Stakeholders, including players, clubs, associations, and corporations, can build upon these insights to develop and promote esport beneficially for sport and society.\",\"PeriodicalId\":47968,\"journal\":{\"name\":\"International Review for the Sociology of Sport\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":2.5000,\"publicationDate\":\"2023-07-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Review for the Sociology of Sport\",\"FirstCategoryId\":\"95\",\"ListUrlMain\":\"https://doi.org/10.1177/10126902231187322\",\"RegionNum\":3,\"RegionCategory\":\"教育学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"HOSPITALITY, LEISURE, SPORT & TOURISM\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Review for the Sociology of Sport","FirstCategoryId":"95","ListUrlMain":"https://doi.org/10.1177/10126902231187322","RegionNum":3,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"HOSPITALITY, LEISURE, SPORT & TOURISM","Score":null,"Total":0}
Using panopticism to theorize the social role of the body in competitive gaming and electronic sport
The role of the body is a common topic for discussions concerning competitive gaming, also known as electronic sport (esport). In esport, the focus on the body shifts from its physical presence towards digitality and therefore differs significantly compared to traditional sports. It is therefore questionable whether disciplinary mechanisms typical for sport that originate from the physical body being surveyed can be observed in competitive gaming as well. This conceptual paper uses Michel Foucault's concept of panopticism to theorize what consequences of deviant or normative behaviour can be derived from a (partially) absent physical corporeality in esport. Our approach reveals that esport and competitive gaming are lacking disciplinary mechanisms typical for traditional sports. We introduce the term dysopticon as a concept where players are not exposed to surveillance like in traditional sports, because of a perceived absence of the players’ physical bodies while competing. This can result in arbitrariness and deviant behaviour but also be an opportunity for inclusion or self-expression regardless of hegemonic corporeal norms and standards. Stakeholders, including players, clubs, associations, and corporations, can build upon these insights to develop and promote esport beneficially for sport and society.
期刊介绍:
The International Review for the Sociology of Sport is a peer reviewed academic journal that is indexed on ISI. Eight issues are now published each year. The main purpose of the IRSS is to disseminate research and scholarship on sport throughout the international academic community. The journal publishes research articles of varying lengths, from standard length research papers to shorter reports and commentary, as well as book and media reviews. The International Review for the Sociology of Sport is not restricted to any theoretical or methodological perspective and brings together contributions from anthropology, cultural studies, geography, gender studies, media studies, history, political economy, semiotics, sociology, as well as interdisciplinary research.