{"title":"基于bat算法的3D-MUSIC近场声源快速定位方法","authors":"C. Yang, LL Sun, H. Guo, Y.S. Wang, Y. Shao","doi":"10.1177/1475472X221093711","DOIUrl":null,"url":null,"abstract":"To improve the computation and real-time performances of the multiple signal classification (MUSIC) algorithm in 3D space, a fast sound source localization method based on the bat algorithm (BA) and the 3D-MUSIC, called BA-based 3D-MUSIC algorithm (3D-BMUSIC), is presented in this paper. 3D-BMUSIC greatly reduces the computation load by replacing the regular grid search with the BA. First, the near-field spherical wave model is established to obtain the spectral function of the 3D-MUSIC. Then, the spectral function is defined as the fitness function, which calculates the fitness value corresponding to each bat position. Finally, the global optimal bat position with the largest fitness value, as sound source localization, is obtained by successive iteration and sorting. The simulation and experiment show that 3D-BMUSIC accurately estimates the DOA and distance of near-field sources, and the root-mean-square error (RMSE) of 3D-BMUSIC is less than that of 3D-MUSIC. In addition, 3D-BMUSIC effectively reduces the computation time by approximately 96–98%. With shorter computation time and higher efficiency, 3D-BMUSIC promotes hardware implementation and is more suitable for high-precision localization of near-field sound sources.","PeriodicalId":49304,"journal":{"name":"International Journal of Aeroacoustics","volume":"21 1","pages":"98 - 114"},"PeriodicalIF":1.2000,"publicationDate":"2022-04-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"A fast 3D-MUSIC method for near-field sound source localization based on the bat algorithm\",\"authors\":\"C. Yang, LL Sun, H. Guo, Y.S. Wang, Y. Shao\",\"doi\":\"10.1177/1475472X221093711\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"To improve the computation and real-time performances of the multiple signal classification (MUSIC) algorithm in 3D space, a fast sound source localization method based on the bat algorithm (BA) and the 3D-MUSIC, called BA-based 3D-MUSIC algorithm (3D-BMUSIC), is presented in this paper. 3D-BMUSIC greatly reduces the computation load by replacing the regular grid search with the BA. First, the near-field spherical wave model is established to obtain the spectral function of the 3D-MUSIC. Then, the spectral function is defined as the fitness function, which calculates the fitness value corresponding to each bat position. Finally, the global optimal bat position with the largest fitness value, as sound source localization, is obtained by successive iteration and sorting. The simulation and experiment show that 3D-BMUSIC accurately estimates the DOA and distance of near-field sources, and the root-mean-square error (RMSE) of 3D-BMUSIC is less than that of 3D-MUSIC. In addition, 3D-BMUSIC effectively reduces the computation time by approximately 96–98%. With shorter computation time and higher efficiency, 3D-BMUSIC promotes hardware implementation and is more suitable for high-precision localization of near-field sound sources.\",\"PeriodicalId\":49304,\"journal\":{\"name\":\"International Journal of Aeroacoustics\",\"volume\":\"21 1\",\"pages\":\"98 - 114\"},\"PeriodicalIF\":1.2000,\"publicationDate\":\"2022-04-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Aeroacoustics\",\"FirstCategoryId\":\"5\",\"ListUrlMain\":\"https://doi.org/10.1177/1475472X221093711\",\"RegionNum\":4,\"RegionCategory\":\"工程技术\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"ACOUSTICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Aeroacoustics","FirstCategoryId":"5","ListUrlMain":"https://doi.org/10.1177/1475472X221093711","RegionNum":4,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"ACOUSTICS","Score":null,"Total":0}
A fast 3D-MUSIC method for near-field sound source localization based on the bat algorithm
To improve the computation and real-time performances of the multiple signal classification (MUSIC) algorithm in 3D space, a fast sound source localization method based on the bat algorithm (BA) and the 3D-MUSIC, called BA-based 3D-MUSIC algorithm (3D-BMUSIC), is presented in this paper. 3D-BMUSIC greatly reduces the computation load by replacing the regular grid search with the BA. First, the near-field spherical wave model is established to obtain the spectral function of the 3D-MUSIC. Then, the spectral function is defined as the fitness function, which calculates the fitness value corresponding to each bat position. Finally, the global optimal bat position with the largest fitness value, as sound source localization, is obtained by successive iteration and sorting. The simulation and experiment show that 3D-BMUSIC accurately estimates the DOA and distance of near-field sources, and the root-mean-square error (RMSE) of 3D-BMUSIC is less than that of 3D-MUSIC. In addition, 3D-BMUSIC effectively reduces the computation time by approximately 96–98%. With shorter computation time and higher efficiency, 3D-BMUSIC promotes hardware implementation and is more suitable for high-precision localization of near-field sound sources.
期刊介绍:
International Journal of Aeroacoustics is a peer-reviewed journal publishing developments in all areas of fundamental and applied aeroacoustics. Fundamental topics include advances in understanding aeroacoustics phenomena; applied topics include all aspects of civil and military aircraft, automobile and high speed train aeroacoustics, and the impact of acoustics on structures. As well as original contributions, state of the art reviews and surveys will be published.
Subtopics include, among others, jet mixing noise; screech tones; broadband shock associated noise and methods for suppression; the near-ground acoustic environment of Short Take-Off and Vertical Landing (STOVL) aircraft; weapons bay aeroacoustics, cavity acoustics, closed-loop feedback control of aeroacoustic phenomena; computational aeroacoustics including high fidelity numerical simulations, and analytical acoustics.