{"title":"整合基于游戏的学习,教授研究方法和统计的测量水平","authors":"C. H. Storm, Anna Penner","doi":"10.1080/17404622.2022.2164322","DOIUrl":null,"url":null,"abstract":"Students typically find research methods and statistics classes intimidating. In particular, learning different types of data measurement and operationalization can take significant time and practice to understand. Utilizing a pedagogical approach that turns a party game into a fun exercise, students collaboratively learn to operationalize variables and determine levels of measurement. Outcomes and feedback from students are discussed.","PeriodicalId":44418,"journal":{"name":"Communication Teacher","volume":"37 1","pages":"213 - 219"},"PeriodicalIF":0.4000,"publicationDate":"2023-01-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Integration of game-based learning to teach levels of measurement in research methods and statistics\",\"authors\":\"C. H. Storm, Anna Penner\",\"doi\":\"10.1080/17404622.2022.2164322\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Students typically find research methods and statistics classes intimidating. In particular, learning different types of data measurement and operationalization can take significant time and practice to understand. Utilizing a pedagogical approach that turns a party game into a fun exercise, students collaboratively learn to operationalize variables and determine levels of measurement. Outcomes and feedback from students are discussed.\",\"PeriodicalId\":44418,\"journal\":{\"name\":\"Communication Teacher\",\"volume\":\"37 1\",\"pages\":\"213 - 219\"},\"PeriodicalIF\":0.4000,\"publicationDate\":\"2023-01-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Communication Teacher\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1080/17404622.2022.2164322\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMMUNICATION\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Communication Teacher","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/17404622.2022.2164322","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMMUNICATION","Score":null,"Total":0}
Integration of game-based learning to teach levels of measurement in research methods and statistics
Students typically find research methods and statistics classes intimidating. In particular, learning different types of data measurement and operationalization can take significant time and practice to understand. Utilizing a pedagogical approach that turns a party game into a fun exercise, students collaboratively learn to operationalize variables and determine levels of measurement. Outcomes and feedback from students are discussed.