Victor Peres , Esteban Clua , Thiago Porcino , Anselmo Montenegro
{"title":"实时路径跟踪绘制中虚拟现实的非均匀去噪","authors":"Victor Peres , Esteban Clua , Thiago Porcino , Anselmo Montenegro","doi":"10.1016/j.gmod.2023.101184","DOIUrl":null,"url":null,"abstract":"<div><p>Real time Path-tracing is becoming an important approach for the future of games, digital entertainment, and virtual reality applications that require realism and immersive environments. Among different possible optimizations, denoising Monte Carlo rendered images is necessary in low sampling densities. When dealing with Virtual Reality devices, other possibilities can also be considered, such as foveated rendering techniques. Hence, this work proposes a novel and promising rendering pipeline for denoising a real-time path-traced application in a dual-screen system such as head-mounted display (HMD) devices. Therefore, we leverage characteristics of the foveal vision by computing G-Buffers with the features of the scene and a buffer with the foveated distribution for both left and right screens. Later, we path trace the image within the coordinates buffer generating only a few initial rays per selected pixel, and reconstruct the noisy image output with a novel non-homogeneous denoiser that accounts for the pixel distribution. Our experiments showed that this proposed rendering pipeline could achieve a speedup factor up to 1.35 compared to one without our optimizations.</p></div>","PeriodicalId":55083,"journal":{"name":"Graphical Models","volume":"129 ","pages":"Article 101184"},"PeriodicalIF":2.5000,"publicationDate":"2023-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Non-homogeneous denoising for virtual reality in real-time path tracing rendering\",\"authors\":\"Victor Peres , Esteban Clua , Thiago Porcino , Anselmo Montenegro\",\"doi\":\"10.1016/j.gmod.2023.101184\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>Real time Path-tracing is becoming an important approach for the future of games, digital entertainment, and virtual reality applications that require realism and immersive environments. Among different possible optimizations, denoising Monte Carlo rendered images is necessary in low sampling densities. When dealing with Virtual Reality devices, other possibilities can also be considered, such as foveated rendering techniques. Hence, this work proposes a novel and promising rendering pipeline for denoising a real-time path-traced application in a dual-screen system such as head-mounted display (HMD) devices. Therefore, we leverage characteristics of the foveal vision by computing G-Buffers with the features of the scene and a buffer with the foveated distribution for both left and right screens. Later, we path trace the image within the coordinates buffer generating only a few initial rays per selected pixel, and reconstruct the noisy image output with a novel non-homogeneous denoiser that accounts for the pixel distribution. Our experiments showed that this proposed rendering pipeline could achieve a speedup factor up to 1.35 compared to one without our optimizations.</p></div>\",\"PeriodicalId\":55083,\"journal\":{\"name\":\"Graphical Models\",\"volume\":\"129 \",\"pages\":\"Article 101184\"},\"PeriodicalIF\":2.5000,\"publicationDate\":\"2023-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Graphical Models\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1524070323000140\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Graphical Models","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1524070323000140","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
Non-homogeneous denoising for virtual reality in real-time path tracing rendering
Real time Path-tracing is becoming an important approach for the future of games, digital entertainment, and virtual reality applications that require realism and immersive environments. Among different possible optimizations, denoising Monte Carlo rendered images is necessary in low sampling densities. When dealing with Virtual Reality devices, other possibilities can also be considered, such as foveated rendering techniques. Hence, this work proposes a novel and promising rendering pipeline for denoising a real-time path-traced application in a dual-screen system such as head-mounted display (HMD) devices. Therefore, we leverage characteristics of the foveal vision by computing G-Buffers with the features of the scene and a buffer with the foveated distribution for both left and right screens. Later, we path trace the image within the coordinates buffer generating only a few initial rays per selected pixel, and reconstruct the noisy image output with a novel non-homogeneous denoiser that accounts for the pixel distribution. Our experiments showed that this proposed rendering pipeline could achieve a speedup factor up to 1.35 compared to one without our optimizations.
期刊介绍:
Graphical Models is recognized internationally as a highly rated, top tier journal and is focused on the creation, geometric processing, animation, and visualization of graphical models and on their applications in engineering, science, culture, and entertainment. GMOD provides its readers with thoroughly reviewed and carefully selected papers that disseminate exciting innovations, that teach rigorous theoretical foundations, that propose robust and efficient solutions, or that describe ambitious systems or applications in a variety of topics.
We invite papers in five categories: research (contributions of novel theoretical or practical approaches or solutions), survey (opinionated views of the state-of-the-art and challenges in a specific topic), system (the architecture and implementation details of an innovative architecture for a complete system that supports model/animation design, acquisition, analysis, visualization?), application (description of a novel application of know techniques and evaluation of its impact), or lecture (an elegant and inspiring perspective on previously published results that clarifies them and teaches them in a new way).
GMOD offers its authors an accelerated review, feedback from experts in the field, immediate online publication of accepted papers, no restriction on color and length (when justified by the content) in the online version, and a broad promotion of published papers. A prestigious group of editors selected from among the premier international researchers in their fields oversees the review process.