早期计算机教育中的概念发展:基于认知和行动的概念框架

IF 3 Q1 EDUCATION & EDUCATIONAL RESEARCH Computer Science Education Pub Date : 2022-11-11 DOI:10.1080/08993408.2022.2140527
Maria Kallia, Q. Cutts
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Conceptual development in early-years computing education: a grounded cognition and action based conceptual framework
ABSTRACT Background and Context Since the surge of grounded cognition (GC) theories in cognitive psychology, many studies have focused on demonstrating the importance of embodiment and sensorimotor activities on students’ conceptual development. In computing education, however, there is not yet a conceptual framework for developing age-appropriate. Objective This paper brings these sets of work together, showing how the wider grounded cognition literature can be of value to computing education. The main objective of the paper is to suggest and set the theoretical foundations of a model for conceptual development in the early years of computing education. Method The paper is a conceptual paper and thus, it is based on an extensive account of relevant cognitive psychology and education literature. Findings The paper presents a model for conceptual development (EIFFEL -Enacted Instrumented Formal Framework for Early Learning in Computing). The general premise underlying the model is that programming concepts are first realised as actions performed on objects; as such, it aims to describe children’s conceptual development in computing from their first actions on concrete objects to entirely abstract forms of action representation epitomised by a program. Implications The model constitutes the first attempt to theorise conceptual development in the early years of computing education; as such it is expected to be used for the design of learning trajectories that progressively advance children’s conceptualisations from concrete, situated and multi-modal to formal and more abstract representations.
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来源期刊
Computer Science Education
Computer Science Education EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
6.90
自引率
3.70%
发文量
23
期刊介绍: Computer Science Education publishes high-quality papers with a specific focus on teaching and learning within the computing discipline. The journal seeks novel contributions that are accessible and of interest to researchers and practitioners alike. We invite work with learners of all ages and across both classroom and out-of-classroom learning contexts.
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