基于置信区间核密度估计方法的棋盘游戏小学生分数学习

Hao Tsai, E. Chin
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引用次数: 0

摘要

台湾小学生数学学习成绩好,但对数学学习缺乏兴趣和态度。因此,研究如何在数学中运用游戏学习是必要和可行的。在本研究中,小组成员采用并设计了棋盘游戏,然后将其融入数学分数的学习中。前测和后测旨在分析学生使用棋盘游戏进行学习和分数概念形成的有效性,并辅以访谈来了解学生的学习兴趣和态度变化。研究发现,只使用棋盘游戏学习的学生能够识别和阅读单位分数,这可以实现预期的学习目标,提高学生对数学学习的兴趣和态度。最后,还提出了本研究的局限性和今后的研究方向。关键词:棋盘游戏、分数学习、游戏学习、教具
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Pupil’s Fraction Learning based on Board Game Playingn of Confidence Intervals (MICIH) Kernel Density Estimation Approach
Primary school pupils have good mathematics learning achievements but lack interest and attitude towards mathematics learning in Taiwan. Therefore, it is necessary and feasible to study how to use game-based learning in mathematics. In this research, the board games are adopted and designed by the team members, and then are integrated into the learning of mathematics fractions. The pre-test and post-test are designed to analyze the effectiveness of pupils using board games for learning and the formation of fraction conceptions, supplemented by interviews to understand pupils’ interest and attitudes changes in learning. Research has found that pupils who only use board games for learning can recognize and read unit fractions, which can achieve the expected learning goals and enhance pupils’ interest and attitude towards mathematics learning. Finally, the limitations of this research study and the directions for future research are also proposed. Keywords: board game, fraction learning, game-based learning, teaching aids
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