游戏化元素对信息学教学的支持

N. Klimová
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引用次数: 0

摘要

市场上有许多教室管理系统。其中之一便是《Classcraft》,它也包含了游戏化元素。本文描述了在信息学教学中使用Classcraft的实施情况,并对其经验进行了评价。该项目于2017/2018学年在J. Bakossa幼儿园信息学五年级实施。本学年将在六年级和八年级实施,但已经是付费版本。
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SUPPORT OF INFORMATICS TEACHING BY THE AID OF GAMIFICATION ELEMENTS
There are a number of classroom management systems on the market. One of them is Classcraft, which also contains gamification elements. In the paper we describe the implementation and evaluate the experience of using Classcraft in teaching informatics. The implementation took place in the school year 2017/2018 in the 5th year at the primary school with the kindergarten J. Bakossa in the subject Informatics. This school year is being implemented in the 6th and 8th grades, but already in the paid version.
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审稿时长
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CONTENT ANALYSIS OF TEXTBOOKS HISTORICAL EXCURSION THROUGH THE HISTORY OF FORESTRY EDUCATION IN THE TERRITORY OF THE CITY OF LIPTOVSKY HRADOK PRIMARY STUDENTS’ ALTERNATIVE IDEAS ABOUT WATER DIFFERENCES IN OBJECTIVELY AND SUBJECTIVELY MEASURED WEIGHT AND HEIGHT IN SLOVAK ADOLESCENTS USE OF SELECTED STRATEGIES IN LEARNING AND THEIR IMPACT ON LIFELONG LEARNING
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