学生人数与传统市场游戏的模范角色扮演者

Auliya Cindy Andriyani, Himmatul Ulya, M. S. Kuryanto
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引用次数: 3

摘要

教育在一个文明人类的国家的发展和发展中发挥着重要作用。知识转移的过程是不断发生的,从一个人系统地发生在另一个人身上。发生的知识转移有望改变一个人的态度、行为、道德、伦理和思想的成熟度。使用各种学习方法的学习通过让教师和学生参与到学校的教育世界中来提供有趣的知识转移。根据研究人员的观察,发现学生在学习中的数学能力较低,因此研究人员在学习过程中使用了传统市场游戏的角色扮演模型进行了研究。本研究旨在分析传统市场游戏中的角色扮演模型对学生在平均差分前测后测中的数字能力的影响。游戏市场上的参与者是那些没有那么多需要精力和头脑的活动的孩子。本研究为一组前测后测设计的实验前设计。该研究在Jepara Nalumsari Gemiring Kidul的SDN 01级进行。本研究的自变量是使用传统市场游戏的角色扮演模型,因变量是学生的数字能力。使用数据分析技术对前测和后测结果进行t检验,显著性水平为5%。根据所得结果,可以得出结论,使用传统市场游戏的角色扮演模型对学生的数字能力有影响,学生在接受治疗前的平均数字能力为52.5,使用传统游戏的角色角色扮演模型后的平均数字能力为82.83。平均成绩的差异为30.33,这对学生的数学能力有显著影响。
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Pengaruh Model Role Playing dengan Permainan Tradisional Pasaran terhadap Kemampuan Numerik Siswa
Education has an important role in the development and development of a nation to civilize humans. The process of transferring knowledge takes place continuously that occurs systematically from one person to another. The Transfer of knowledge that occurs is expected to change the attitude, behavior, morals, ethics, and maturity of one's thinking. Learning that uses a variety of learning methods provides a fun transfer of knowledge by involving teachers and students that is carried out in the world of education at school. Based on observations made by researchers, it was found that the low numerical ability of students in the study, so the researchers conducted a study using a role playing model using traditional market games in the learning process. This study aims to analyze the effect of role playing models with traditional games of the market on the numerical ability of students on the average difference pretest-posttest. Actors in the game markets are children who have not been so burdened with activities that require energy and mind. This study is a pre-experimental design with one-group pretest-posttest design. The study was conducted in Class V SDN 01 Gemiring Kidul, Nalumsari, Jepara. The independent variable of this research is role playing model using traditional market games, while the dependent variable is the numerical ability of students. Data analysis techniques used Are t test on pretest and posttest results with a significance level of 5%. Based on the results obtained it can be concluded that the application of role playing model using traditional market games have an influence on the numerical ability of students, with the average numerical ability of students before being given treatment of 52.5 and after using the role playing model with traditional market games of 82.83. The difference in the average result has a difference of 30.33 which shows a significant effect on students ' numerical ability.
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