通过严肃的游戏,提高工程设计的可持续性意识

IF 1.8 Q3 ENGINEERING, MANUFACTURING Design Science Pub Date : 2022-03-18 DOI:10.1017/dsj.2022.9
G. W. Scurati, J. Nylander, F. Ferrise, M. Bertoni
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引用次数: 0

摘要

在早期设计阶段,可持续性考虑通常很难与技术和业务需求进行权衡。因此,设计团队需要支持,以便在流程的早期反映可持续性如何在长期内影响盈利能力和客户价值实现。建模和仿真技术的商品化表明,游戏化和严肃游戏是提高设计团队(以及用户和利益相关者)对解决方案在其生命周期中的预期行为的认识的新兴方法。本文的目标是探讨如何利用严肃游戏来告知决策者在设计产品和系统时,是否符合“可持续性标准”的价值与成本。本文首先介绍了一项描述性研究的结果,该研究侧重于“设计支持”的定义,旨在通过严肃的游戏提高可持续性意识。它进一步描述了一个这样的游戏的开发,应用和测试的材料选择在航空航天工业。
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Sustainability awareness in engineering design through serious gaming
Abstract Sustainability considerations are traditionally difficult to trade-off with technical and business requirements in an early design phase. Hence, design teams need support to reflect early on in the process, on how sustainability may affect profitability and customer value fulfilment in the long term. The commoditisation of modelling and simulation techniques points to gamification and serious gaming as emerging approaches to raise awareness among the design team – as well as users and stakeholders – of the expected behaviour of a solution along its life cycle. The objective of this paper is to explore how serious games can be used to inform decision-makers about the value versus cost implications of being (or not being) ‘sustainability compliant’ when designing products and systems. The paper initially presents the findings from a descriptive study focused on the definition of ‘design support’ intended to raise sustainability awareness through serious gaming. It further describes the development, application and testing of one of such games for material selection in the aerospace industry.
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来源期刊
Design Science
Design Science ENGINEERING, MANUFACTURING-
CiteScore
4.80
自引率
12.50%
发文量
19
审稿时长
22 weeks
期刊最新文献
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