Zhan Xu, Veronica U. Weser, Luluo Peng, Mary Laffidy
{"title":"将虚拟现实融入公共卫生运动:以新冠肺炎为背景","authors":"Zhan Xu, Veronica U. Weser, Luluo Peng, Mary Laffidy","doi":"10.1177/08944393231185257","DOIUrl":null,"url":null,"abstract":"One of the greatest challenges for public health campaigns is communicating health risks due to the existence of psychological distance. Using COVID-19 as a context, this study designed and tested virtual reality (VR) campaigns based on construal level theory. It assessed the immediate and after-effects of VR on COVID-19 preventive intentions/behaviors and risk perceptions. A total of 120 participants were randomly assigned to see one of four messages: a VR message emphasizing self-interest, a VR message emphasizing other-interest, a print message emphasizing self-interest, or a print message emphasizing other-interest. Preventive intentions/behaviors were assessed at three different times: before, immediately after, and one week after the experimental treatment. Immediately following message exposure, participants exposed to the VR messages perceived a higher level of self-risk than those exposed to print messages. Disgust and fear mediated these effects. One week following message exposure, unvaccinated participants exposed to the VR messages had a higher intention to get vaccinated than those exposed to print messages. Recommendations on how to effectively utilize VR in health interventions are provided.","PeriodicalId":49509,"journal":{"name":"Social Science Computer Review","volume":" ","pages":""},"PeriodicalIF":3.0000,"publicationDate":"2023-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Incorporating Virtual Reality in Public Health Campaigns: COVID-19 as the Context\",\"authors\":\"Zhan Xu, Veronica U. Weser, Luluo Peng, Mary Laffidy\",\"doi\":\"10.1177/08944393231185257\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"One of the greatest challenges for public health campaigns is communicating health risks due to the existence of psychological distance. Using COVID-19 as a context, this study designed and tested virtual reality (VR) campaigns based on construal level theory. It assessed the immediate and after-effects of VR on COVID-19 preventive intentions/behaviors and risk perceptions. A total of 120 participants were randomly assigned to see one of four messages: a VR message emphasizing self-interest, a VR message emphasizing other-interest, a print message emphasizing self-interest, or a print message emphasizing other-interest. Preventive intentions/behaviors were assessed at three different times: before, immediately after, and one week after the experimental treatment. Immediately following message exposure, participants exposed to the VR messages perceived a higher level of self-risk than those exposed to print messages. Disgust and fear mediated these effects. One week following message exposure, unvaccinated participants exposed to the VR messages had a higher intention to get vaccinated than those exposed to print messages. Recommendations on how to effectively utilize VR in health interventions are provided.\",\"PeriodicalId\":49509,\"journal\":{\"name\":\"Social Science Computer Review\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":3.0000,\"publicationDate\":\"2023-06-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Social Science Computer Review\",\"FirstCategoryId\":\"90\",\"ListUrlMain\":\"https://doi.org/10.1177/08944393231185257\",\"RegionNum\":2,\"RegionCategory\":\"社会学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Social Science Computer Review","FirstCategoryId":"90","ListUrlMain":"https://doi.org/10.1177/08944393231185257","RegionNum":2,"RegionCategory":"社会学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
Incorporating Virtual Reality in Public Health Campaigns: COVID-19 as the Context
One of the greatest challenges for public health campaigns is communicating health risks due to the existence of psychological distance. Using COVID-19 as a context, this study designed and tested virtual reality (VR) campaigns based on construal level theory. It assessed the immediate and after-effects of VR on COVID-19 preventive intentions/behaviors and risk perceptions. A total of 120 participants were randomly assigned to see one of four messages: a VR message emphasizing self-interest, a VR message emphasizing other-interest, a print message emphasizing self-interest, or a print message emphasizing other-interest. Preventive intentions/behaviors were assessed at three different times: before, immediately after, and one week after the experimental treatment. Immediately following message exposure, participants exposed to the VR messages perceived a higher level of self-risk than those exposed to print messages. Disgust and fear mediated these effects. One week following message exposure, unvaccinated participants exposed to the VR messages had a higher intention to get vaccinated than those exposed to print messages. Recommendations on how to effectively utilize VR in health interventions are provided.
期刊介绍:
Unique Scope Social Science Computer Review is an interdisciplinary journal covering social science instructional and research applications of computing, as well as societal impacts of informational technology. Topics included: artificial intelligence, business, computational social science theory, computer-assisted survey research, computer-based qualitative analysis, computer simulation, economic modeling, electronic modeling, electronic publishing, geographic information systems, instrumentation and research tools, public administration, social impacts of computing and telecommunications, software evaluation, world-wide web resources for social scientists. Interdisciplinary Nature Because the Uses and impacts of computing are interdisciplinary, so is Social Science Computer Review. The journal is of direct relevance to scholars and scientists in a wide variety of disciplines. In its pages you''ll find work in the following areas: sociology, anthropology, political science, economics, psychology, computer literacy, computer applications, and methodology.