IF 0.3 4区 文学 0 ASIAN STUDIES Modern Chinese Literature and Culture Pub Date : 2021-12-01 DOI:10.3366/mclc.2021.0017
X. Li
{"title":" ","authors":"X. Li","doi":"10.3366/mclc.2021.0017","DOIUrl":null,"url":null,"abstract":"What does the ludic have to do with Xi Xi’s writings and creative concerns? Since Jacques Ehrmann’s Game, Play, Literature (1968) and Warren Motte’s Playtexts (1995), critical discussions about play have expanded significantly beyond video game studies and child pedagogy to literature and aesthetics. Critics such as Espen Aarseth and Astrid Ensslin (2014) focus on how the reader becomes a player and argue for the importance of “ergodicity”, or “non-trivial” (Aarseth 1997: 1) effort that ludic literature demands from readers; Katherine Hayles (2007) discusses how intermediation in digital literature creates ludic effects in the dynamic switching between different interfaces and media; whereas Mihai Spariosu (1997: xv) identifies playful literary discourse as a “liminal mode of being”. These studies highlight text-reader interactivity and play as a destabilizing and self-justifying movement at work in literature and aesthetic experience. Nevertheless, they have – as well as most discussions of literary ludicity – focused on literature produced in Europe and North America. This essay thus aims to contribute to existing criticism by exploring how Xi Xi’s works offer us new articulations of play.","PeriodicalId":43027,"journal":{"name":"Modern Chinese Literature and Culture","volume":" ","pages":""},"PeriodicalIF":0.3000,"publicationDate":"2021-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Xi Xi's Playful Image-Texts: Ekphrasis, Parergon, and the Concept of Toy\",\"authors\":\"X. Li\",\"doi\":\"10.3366/mclc.2021.0017\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"What does the ludic have to do with Xi Xi’s writings and creative concerns? Since Jacques Ehrmann’s Game, Play, Literature (1968) and Warren Motte’s Playtexts (1995), critical discussions about play have expanded significantly beyond video game studies and child pedagogy to literature and aesthetics. Critics such as Espen Aarseth and Astrid Ensslin (2014) focus on how the reader becomes a player and argue for the importance of “ergodicity”, or “non-trivial” (Aarseth 1997: 1) effort that ludic literature demands from readers; Katherine Hayles (2007) discusses how intermediation in digital literature creates ludic effects in the dynamic switching between different interfaces and media; whereas Mihai Spariosu (1997: xv) identifies playful literary discourse as a “liminal mode of being”. These studies highlight text-reader interactivity and play as a destabilizing and self-justifying movement at work in literature and aesthetic experience. Nevertheless, they have – as well as most discussions of literary ludicity – focused on literature produced in Europe and North America. This essay thus aims to contribute to existing criticism by exploring how Xi Xi’s works offer us new articulations of play.\",\"PeriodicalId\":43027,\"journal\":{\"name\":\"Modern Chinese Literature and Culture\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":0.3000,\"publicationDate\":\"2021-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Modern Chinese Literature and Culture\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.3366/mclc.2021.0017\",\"RegionNum\":4,\"RegionCategory\":\"文学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"0\",\"JCRName\":\"ASIAN STUDIES\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Modern Chinese Literature and Culture","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3366/mclc.2021.0017","RegionNum":4,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"ASIAN STUDIES","Score":null,"Total":0}
引用次数: 0

摘要

这与Xi Xi的写作和创作有什么关系?自雅克·埃尔曼的《游戏、游戏、文学》(1968年)和沃伦·莫特的《游戏文本》(1995年)以来,关于游戏的批判性讨论已经从电子游戏研究和儿童教育学显著扩展到文学和美学。Espen Aarseth和Astrid Enslin(2014)等评论家关注读者如何成为一名玩家,并认为“遍历性”或“非琐碎性”的重要性(Aarseth 1997:1)荒诞文学要求读者付出的努力;Katherine Hayles(2007)讨论了数字文学中的中介作用如何在不同界面和媒体之间的动态切换中产生荒唐的效果;而米哈伊·斯派里欧苏(1997:xv)则认为戏谑的文学话语是一种“存在的极限模式”。这些研究强调文本读者互动和游戏是文学和审美体验中一种不稳定和自我辩护的运动。尽管如此,他们和大多数关于文学荒诞性的讨论一样,都集中在欧洲和北美的文学作品上。因此,本文旨在通过探讨Xi Xi的作品如何为我们提供新的戏剧表达,来对现有的批评做出贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Xi Xi's Playful Image-Texts: Ekphrasis, Parergon, and the Concept of Toy
What does the ludic have to do with Xi Xi’s writings and creative concerns? Since Jacques Ehrmann’s Game, Play, Literature (1968) and Warren Motte’s Playtexts (1995), critical discussions about play have expanded significantly beyond video game studies and child pedagogy to literature and aesthetics. Critics such as Espen Aarseth and Astrid Ensslin (2014) focus on how the reader becomes a player and argue for the importance of “ergodicity”, or “non-trivial” (Aarseth 1997: 1) effort that ludic literature demands from readers; Katherine Hayles (2007) discusses how intermediation in digital literature creates ludic effects in the dynamic switching between different interfaces and media; whereas Mihai Spariosu (1997: xv) identifies playful literary discourse as a “liminal mode of being”. These studies highlight text-reader interactivity and play as a destabilizing and self-justifying movement at work in literature and aesthetic experience. Nevertheless, they have – as well as most discussions of literary ludicity – focused on literature produced in Europe and North America. This essay thus aims to contribute to existing criticism by exploring how Xi Xi’s works offer us new articulations of play.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
CiteScore
0.40
自引率
0.00%
发文量
12
期刊最新文献
The Overbearing CEO: Cinderella Fantasy and Chinese-style Neoliberal Femininity Teahouse or Not? Meng Jinghui’s Avant-garde Version of Lao She’s Classic Play Other Worlds: A Genealogy from Lu Yao’s Capitalist Realism to Maoni’s Internet Literature Minor Literature as a Vital Component of World Literature: Lu Xun’s Translation of Bulgarian Literature via German Sources Polyphonic Poetics: Reading Yang Shaoping’s Pidgin Bamboo Branch Lyrics
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1