GBGVD:基于生长的测地线Voronoi图

IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Graphical Models Pub Date : 2023-10-01 DOI:10.1016/j.gmod.2023.101196
Yunjia Qi , Chen Zong , Yunxiao Zhang , Shuangmin Chen , Minfeng Xu , Lingqiang Ran , Jian Xu , Shiqing Xin , Ying He
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引用次数: 0

摘要

给定一组发电机,测地线Voronoi图(GVD)定义了如何将基面分解为单独的区域,使得每个发电机在与发电机的测地线距离方面占主导地位。一般来说,GVD的每个普通平分点由两个相邻的生成器确定,而GVD的每个分支点至少由三个生成器给出。当有足够多的发电机时,直线距离可以代替测地线距离有效地计算gvd。然而,对于一组稀疏生成器,必须使用精确或近似的测地线距离来代替,这需要很高的计算成本来跟踪平分线和分支点。我们观察到,通过拉伸普通段来推断分支点比在不同方向的波前之间竞争更容易。在此基础上,我们开发了一种展开技术来计算GVD的普通点,以及一种基于生长的技术来拉伸跟踪的等分线段,使它们最终生长成一个完整的GVD。实验结果表明,在相同的精度水平下,我们的算法运行速度是目前最先进方法的3倍。
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GBGVD: Growth-based geodesic Voronoi diagrams

Given a set of generators, the geodesic Voronoi diagram (GVD) defines how the base surface is decomposed into separate regions such that each generator dominates a region in terms of geodesic distance to the generators. Generally speaking, each ordinary bisector point of the GVD is determined by two adjacent generators while each branching point of the GVD is given by at least three generators. When there are sufficiently many generators, straight-line distance serves as an effective alternative of geodesic distance for computing GVDs. However, for a set of sparse generators, one has to use exact or approximate geodesic distance instead, which requires a high computational cost to trace the bisectors and the branching points. We observe that it is easier to infer the branching points by stretching the ordinary segments than competing between wavefronts from different directions. Based on the observation, we develop an unfolding technique to compute the ordinary points of the GVD, as well as a growth-based technique to stretch the traced bisector segments such that they finally grow into a complete GVD. Experimental results show that our algorithm runs 3 times as fast as the state-of-the-art method at the same accuracy level.

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来源期刊
Graphical Models
Graphical Models 工程技术-计算机:软件工程
CiteScore
3.60
自引率
5.90%
发文量
15
审稿时长
47 days
期刊介绍: Graphical Models is recognized internationally as a highly rated, top tier journal and is focused on the creation, geometric processing, animation, and visualization of graphical models and on their applications in engineering, science, culture, and entertainment. GMOD provides its readers with thoroughly reviewed and carefully selected papers that disseminate exciting innovations, that teach rigorous theoretical foundations, that propose robust and efficient solutions, or that describe ambitious systems or applications in a variety of topics. We invite papers in five categories: research (contributions of novel theoretical or practical approaches or solutions), survey (opinionated views of the state-of-the-art and challenges in a specific topic), system (the architecture and implementation details of an innovative architecture for a complete system that supports model/animation design, acquisition, analysis, visualization?), application (description of a novel application of know techniques and evaluation of its impact), or lecture (an elegant and inspiring perspective on previously published results that clarifies them and teaches them in a new way). GMOD offers its authors an accelerated review, feedback from experts in the field, immediate online publication of accepted papers, no restriction on color and length (when justified by the content) in the online version, and a broad promotion of published papers. A prestigious group of editors selected from among the premier international researchers in their fields oversees the review process.
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