增加有球的团队游戏,促进合作

Kadri Rebane, Yo Inoue, David Hörnmark, Ryota Shijo, Sho Sakurai, Koichi Hirota, Takuya Nojima
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引用次数: 0

摘要

有球的团队游戏提供了很好的锻炼和社交活动,使它们成为消磨空闲时间的好方法。不幸的是,当参与者的水平不平等时,游戏就会变得很有挑战性。我们使用数字增强技术来促进游戏中的合作,并软化通常只关注身体技能水平的焦点。利用电脑游戏元素(攻击点、防御点、生命点),我们可以创造出一种独特的混合现实游戏体验,适合不同游戏技能的人。因此,它有助于促进这些玩家的体育活动。在设计一款在现实世界和虚拟世界中使用真球的快节奏游戏时,必须特别考虑追踪游戏进程、信息显示和玩家体验。我们描述了增强躲避球游戏的发展,其中包括玩游戏所需的系统和玩家状态显示系统。我们还提出了一项用户研究,包括问卷调查、访谈和玩家观察。我们发现玩家在游戏中获得了积极的体验;他们喜欢这个游戏概念,并将其视为与朋友一起进行的有趣活动。在增强游戏中,玩家之间的交流和合作也更多了。这项研究有助于为设计有球的增强现实团队游戏提供具体的设计见解。
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Augmenting Team Games With a Ball to Promote Cooperative Play

Team games with a ball provide a great workout and are social activities, making them a great way to spend free time. Unfortunately, it can be challenging to play when the participants' level is not more or less equal. We use digital augmentation technology to promote collaboration during the game and soften the focus that is usually put exclusively on the physical skill levels. Using computer game elements (attack points, defense points, life points) enables us to create a unique mixed reality playing experience that is approachable and enjoyable to various people who have different playing skills. Therefore, it works for promoting physical activity among such players. When designing a fast-paced game with a real ball, taking place in the physical world and the virtual world, special considerations on tracking the game progress, information display, and player experience have to be taken. We describe the development of the augmented dodgeball game, which includes the systems required to play the game and player status display systems. We also present a user study, which consists of questionnaires, interviews, and player-observations. We found that players had a positive experience playing the developed game; they liked the game concept and saw it as a fun activity to do with friends. The players were also communicating and collaborating more during the augmented game. This research contributes to providing design insights specific to designing for augmented reality team games with the ball.

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