通过可穿戴增强现实连接和控制设备

Vincent Becker, Felix Rauchenstein, Gábor Sörös
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引用次数: 8

摘要

我们周围互连设备的数量不断增长,当控制界面分布在机械元件、应用程序和配置网页上时,用户控制所有这些设备可能会变得很有挑战性。如果设备甚至应该连接起来并协同工作,这一挑战就会加剧。可穿戴技术使现场配置和控制设备的另一种方式成为可能。在本文中,我们从以自我为中心的角度研究了增强现实中智能家电的交互方法。我们研究了用户如何通过增强现实直接控制电器。物理对象通过交互小部件进行了增强,这些小部件是按需生成的,代表连接的设备及其可调参数。例如,小部件可以覆盖在扬声器上以控制其音量。我们探索了三种操作虚拟小部件的方法:(1)空中捏指和滑动,(2)整个手臂的手势旋转和挥手,(3)将物理对象融入周围环境,并将其移动映射到交互原语。我们在一项有25名参与者的用户研究中比较了这些方法,发现用户的偏好、执行命令的速度和控制类型的粒度存在显著差异。虽然这些方法一次只适用于控制单个设备,但在第二部分中,我们创建了一种方法,也将设备之间的潜在连接考虑在内。用户可以在增强现实中查看和配置智能设备之间的连接,还可以使用简单的手势操纵它们或创建新的设备连接。这有助于理解现有连接及其修改。
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Connecting and Controlling Appliances Through Wearable Augmented Reality

The number of interconnected devices around us is constantly growing, and it may become challenging for users to control all these devices when control interfaces are distributed over mechanical elements, apps, and configuration webpages. If devices are even supposed to be connected and work together, this challenge is intensified. An alternative way for configuring and controlling devices in situ is enabled by wearable technologies. In this paper, we investigate interaction methods for smart appliances in augmented reality from an egocentric perspective. We examine how users can control appliances through augmented reality directly. The physical objects are augmented with interaction widgets, which are generated on demand and represent the connected devices along with their adjustable parameters. For example, a widget can be overlaid on a loudspeaker to control its volume. We explore three ways of manipulating the virtual widgets: (1) in-air finger pinching and sliding, (2) whole-arm gestures rotating and waving, (3) incorporating physical objects in the surrounding and mapping their movements to the interaction primitives. We compare these methods in a user study with 25 participants and find significant differences in the preference of the users, the speed of executing commands, and the granularity of the type of control. While these methods only apply to controlling a single device at a time, in a second part, we create a method to also take potential connections between devices into account. Users can view and configure connections between smart devices in augmented reality and furthermore can manipulate them or create new device connections using simple gestures. This facilitates the understanding of existing connections and their modification.

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