低视力儿童情感四维增强现实数学的启发式评价

Nurulnadwan Aziz, Siti Zulaiha Ahmad, Sariya Binsaleh, Wan Wan Rahzihan Zulnasyreeq Wan A Rahman
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引用次数: 0

摘要

低视力儿童需要吸引人的技术来探索学习材料,而不考虑视力障碍,这通常限制了他们获得创新的学习工具。理解和学习数学中的分数对他们来说可能是具有挑战性的,因为它需要将除法概念概念化和可视化。考虑到他们可视化学习内容的能力,本研究引入了一个包含情感属性的移动4维增强现实,包括感觉、思想、情感和行动,被称为低视力的情感4维增强现实数学(ARM4LV)。在向目标用户推出应用之前,本研究进行启发式评估,从专家的角度提取评论和建议,并对原型进行验证。启发式评估基于Nielsen和Molich的10个启发式与9个原则,并与6位专家合作。他们参与了两个阶段的评价会议。结果显示,所有专家都强烈同意原型是可用的,适用于低视力需求,总体平均得分为4.7分。但是,在用户控制期望方面,它还需要一些改进和增强,这将在未来进一步探索。
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Heuristic Evaluation on Affective 4-Dimensional Augmented Reality Mathematics for Children with Low Vision
Low-vision children need engaging technology to explore learning materials regardless of visual impairment, which usually restricts their access to innovative learning tools. Understanding and learning fractions in Mathematics could be challenging for them as it requires conceptualization and visualization of the divisional concept. Having considered their ability to visualize the learning content, this study introduced a mobile 4-Dimensional Augmented Reality with the inclusion of affective attributes, which are feeling, thought, emotion, and action, known as Affective 4-Dimensional Augmented Reality Mathematics for Low Vision (ARM4LV). Before the apps are introduced to the targeted users, this study conducts a heuristic evaluation to extract comments and suggestions from the perspective of experts and validate the prototype. The heuristic evaluation is based on Nielsen and Molich’s 10 Heuristics with nine principles and engaged with six experts. They were involved in two phases of evaluation sessions. Results revealed that all experts strongly agreed that the prototype is usable and applicable to low vision needs with the overall mean score being 4.7. However, it still requires some improvement and enhancement in terms of user control expectations which will be further explored in the future.
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CiteScore
2.80
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0.00%
发文量
120
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