Matthew M. Davis, Benjamin D. Nye, G. Sinatra, W. Swartout, Molly Sjӧberg, Molly A. Porter, David Nelson, Alana A. U. Kennedy, Imogen Herrick, Danaan DeNeve Weeks, Emily Lindsey
{"title":"在拉布雷亚沥青坑为增强现实设计科学基础的古艺术","authors":"Matthew M. Davis, Benjamin D. Nye, G. Sinatra, W. Swartout, Molly Sjӧberg, Molly A. Porter, David Nelson, Alana A. U. Kennedy, Imogen Herrick, Danaan DeNeve Weeks, Emily Lindsey","doi":"10.26879/1191","DOIUrl":null,"url":null,"abstract":"Paleoart is an important medium that communicates scientific understanding about prehistoric life to both the public and researchers. However, despite its broad influence, the scientific and aesthetic decisions that go into paleoart are rarely described in formal academic literature or subjected to peer review. This is unfortunate, as paleoart can easily create and perpetuate misconceptions that are carried through generations of iterative popular media. As an example of what we hope will become a standard article type in paleontological journals, we describe the process and latest scientific research used to develop 13 new paleoart reconstructions of Ice Age animals found in the La Brea Tar Pits, including the saber-toothed cat, dire wolf, and teratorn. We adopted a stylized low polygon aesthetic for these three-dimensional (3D), animated virtual models both to support learning objectives and to optimize performance for smartphone based augmented reality (AR) experiences. We encourage all researchers to follow the example of this article by publishing paleoart descriptions for any major new work that, at a minimum, reference the aesthetic and scientific reasoning behind general posture and proportions, gross appearance of soft tissues, coloration, and behavior.","PeriodicalId":56100,"journal":{"name":"Palaeontologia Electronica","volume":"1 1","pages":""},"PeriodicalIF":2.0000,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Designing scientifically-grounded paleoart for augmented reality at La Brea Tar Pits\",\"authors\":\"Matthew M. Davis, Benjamin D. Nye, G. Sinatra, W. Swartout, Molly Sjӧberg, Molly A. Porter, David Nelson, Alana A. U. Kennedy, Imogen Herrick, Danaan DeNeve Weeks, Emily Lindsey\",\"doi\":\"10.26879/1191\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Paleoart is an important medium that communicates scientific understanding about prehistoric life to both the public and researchers. However, despite its broad influence, the scientific and aesthetic decisions that go into paleoart are rarely described in formal academic literature or subjected to peer review. This is unfortunate, as paleoart can easily create and perpetuate misconceptions that are carried through generations of iterative popular media. As an example of what we hope will become a standard article type in paleontological journals, we describe the process and latest scientific research used to develop 13 new paleoart reconstructions of Ice Age animals found in the La Brea Tar Pits, including the saber-toothed cat, dire wolf, and teratorn. We adopted a stylized low polygon aesthetic for these three-dimensional (3D), animated virtual models both to support learning objectives and to optimize performance for smartphone based augmented reality (AR) experiences. We encourage all researchers to follow the example of this article by publishing paleoart descriptions for any major new work that, at a minimum, reference the aesthetic and scientific reasoning behind general posture and proportions, gross appearance of soft tissues, coloration, and behavior.\",\"PeriodicalId\":56100,\"journal\":{\"name\":\"Palaeontologia Electronica\",\"volume\":\"1 1\",\"pages\":\"\"},\"PeriodicalIF\":2.0000,\"publicationDate\":\"2022-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Palaeontologia Electronica\",\"FirstCategoryId\":\"89\",\"ListUrlMain\":\"https://doi.org/10.26879/1191\",\"RegionNum\":4,\"RegionCategory\":\"地球科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"Earth and Planetary Sciences\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Palaeontologia Electronica","FirstCategoryId":"89","ListUrlMain":"https://doi.org/10.26879/1191","RegionNum":4,"RegionCategory":"地球科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Earth and Planetary Sciences","Score":null,"Total":0}
Designing scientifically-grounded paleoart for augmented reality at La Brea Tar Pits
Paleoart is an important medium that communicates scientific understanding about prehistoric life to both the public and researchers. However, despite its broad influence, the scientific and aesthetic decisions that go into paleoart are rarely described in formal academic literature or subjected to peer review. This is unfortunate, as paleoart can easily create and perpetuate misconceptions that are carried through generations of iterative popular media. As an example of what we hope will become a standard article type in paleontological journals, we describe the process and latest scientific research used to develop 13 new paleoart reconstructions of Ice Age animals found in the La Brea Tar Pits, including the saber-toothed cat, dire wolf, and teratorn. We adopted a stylized low polygon aesthetic for these three-dimensional (3D), animated virtual models both to support learning objectives and to optimize performance for smartphone based augmented reality (AR) experiences. We encourage all researchers to follow the example of this article by publishing paleoart descriptions for any major new work that, at a minimum, reference the aesthetic and scientific reasoning behind general posture and proportions, gross appearance of soft tissues, coloration, and behavior.
期刊介绍:
Founded in 1997, Palaeontologia Electronica (PE) is the longest running open-access, peer-reviewed electronic journal and covers all aspects of palaeontology. PE uses an external double-blind peer review system for all manuscripts. Copyright of scientific papers is held by one of the three sponsoring professional societies at the author''s choice. Reviews, commentaries, and other material is placed in the public domain. PE papers comply with regulations for taxonomic nomenclature established in the International Code of Zoological Nomenclature and the International Code of Nomenclature for Algae, Fungi, and Plants.