{"title":"重建社区:一个虚拟案例研究。","authors":"Hazel Hall","doi":"10.3233/EFI-1999-17306","DOIUrl":null,"url":null,"abstract":"The application of the adjective \"virtual\" to a variety of physical concepts - classroom, company, corporation, library, office - has become common as organisations create new means of conducting business. Through virtual communities mechanisms are implemented for various activities ranging from managing collaborative projects, initiating electronic commerce applications and training staff, to playing games. A typical virtual community comprises a group of physically disparate individuals, unknown to one another in person, brought together for the first time, usually for the purposes of work. The project described in this paper deviates from this norm: individuals previously known to one another, who had worked (and, in several cases, lived) in close proximity, have been brought together again, the main purpose of this reunion not being their work. This development of a forum for former student colleagues to meet over the networks raises some interesting issues regarding the development of virtual communities.","PeriodicalId":51668,"journal":{"name":"EDUCATION FOR INFORMATION","volume":"17 1","pages":"253-258"},"PeriodicalIF":0.7000,"publicationDate":"1999-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.3233/EFI-1999-17306","citationCount":"2","resultStr":"{\"title\":\"Recreating community: a virtual case study.\",\"authors\":\"Hazel Hall\",\"doi\":\"10.3233/EFI-1999-17306\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The application of the adjective \\\"virtual\\\" to a variety of physical concepts - classroom, company, corporation, library, office - has become common as organisations create new means of conducting business. Through virtual communities mechanisms are implemented for various activities ranging from managing collaborative projects, initiating electronic commerce applications and training staff, to playing games. A typical virtual community comprises a group of physically disparate individuals, unknown to one another in person, brought together for the first time, usually for the purposes of work. The project described in this paper deviates from this norm: individuals previously known to one another, who had worked (and, in several cases, lived) in close proximity, have been brought together again, the main purpose of this reunion not being their work. This development of a forum for former student colleagues to meet over the networks raises some interesting issues regarding the development of virtual communities.\",\"PeriodicalId\":51668,\"journal\":{\"name\":\"EDUCATION FOR INFORMATION\",\"volume\":\"17 1\",\"pages\":\"253-258\"},\"PeriodicalIF\":0.7000,\"publicationDate\":\"1999-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.3233/EFI-1999-17306\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"EDUCATION FOR INFORMATION\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.3233/EFI-1999-17306\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"INFORMATION SCIENCE & LIBRARY SCIENCE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"EDUCATION FOR INFORMATION","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3233/EFI-1999-17306","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"INFORMATION SCIENCE & LIBRARY SCIENCE","Score":null,"Total":0}
The application of the adjective "virtual" to a variety of physical concepts - classroom, company, corporation, library, office - has become common as organisations create new means of conducting business. Through virtual communities mechanisms are implemented for various activities ranging from managing collaborative projects, initiating electronic commerce applications and training staff, to playing games. A typical virtual community comprises a group of physically disparate individuals, unknown to one another in person, brought together for the first time, usually for the purposes of work. The project described in this paper deviates from this norm: individuals previously known to one another, who had worked (and, in several cases, lived) in close proximity, have been brought together again, the main purpose of this reunion not being their work. This development of a forum for former student colleagues to meet over the networks raises some interesting issues regarding the development of virtual communities.
期刊介绍:
Information is widely recognized as a vital resource in economic development. The skills of information handling traditionally associated with libraries, are now in great demand in all sectors, including government, business and commerce. The education and training of information professionals is, therefore, an issue of growing significance. Education for Information has been since 1983 a forum for debate and discussion on education and training issues in the sphere of information handling. It includes refereed full-length articles and short communications on matters of current concern to educators and practitioners alike. Its News section reports on significant activities and events in the international arena.