{"title":"派生指导服务遭遇的原则:参与式设计研究方法","authors":"Nitesh Bharosa, Marijn Janssen, S. Bajnath","doi":"10.4018/JISSS.2013010101","DOIUrl":null,"url":null,"abstract":"Driven by the rising customer expectations and decreasing budgets, organizations are searching for means to improve service encounters with their citizens and businesses. However, many initiatives take an organizational perspective, whereas service encounters emphasize the client perspective. This research follows a participative design research approach that focuses on the derivation, demonstration and infusion of principles for improved service encounters. A role-playing game refers to a situation in which human participants play a certain role and follow a script to simulate complex service encounters. From the perspective of the professional, these principles emphasize “doing the right things†in their service encounters with customers. The authors found that the approach for deriving principles not only enables capturing the experience of professionals in a fun and entertaining manner, but also expands their view on customers and the back-office. This paper makes two contributions to existing work: (1) a participative design method based on role-play games and (2) six principles for service encounters resulting from the role-playing game.","PeriodicalId":54045,"journal":{"name":"International Journal of Information Systems in the Service Sector","volume":"5 1","pages":"1-16"},"PeriodicalIF":0.6000,"publicationDate":"2013-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Deriving Principles for Guiding Service Encounters: A Participative Design Research Approach\",\"authors\":\"Nitesh Bharosa, Marijn Janssen, S. Bajnath\",\"doi\":\"10.4018/JISSS.2013010101\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Driven by the rising customer expectations and decreasing budgets, organizations are searching for means to improve service encounters with their citizens and businesses. However, many initiatives take an organizational perspective, whereas service encounters emphasize the client perspective. This research follows a participative design research approach that focuses on the derivation, demonstration and infusion of principles for improved service encounters. A role-playing game refers to a situation in which human participants play a certain role and follow a script to simulate complex service encounters. From the perspective of the professional, these principles emphasize “doing the right things†in their service encounters with customers. The authors found that the approach for deriving principles not only enables capturing the experience of professionals in a fun and entertaining manner, but also expands their view on customers and the back-office. This paper makes two contributions to existing work: (1) a participative design method based on role-play games and (2) six principles for service encounters resulting from the role-playing game.\",\"PeriodicalId\":54045,\"journal\":{\"name\":\"International Journal of Information Systems in the Service Sector\",\"volume\":\"5 1\",\"pages\":\"1-16\"},\"PeriodicalIF\":0.6000,\"publicationDate\":\"2013-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Information Systems in the Service Sector\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.4018/JISSS.2013010101\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, INFORMATION SYSTEMS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Information Systems in the Service Sector","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4018/JISSS.2013010101","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
Deriving Principles for Guiding Service Encounters: A Participative Design Research Approach
Driven by the rising customer expectations and decreasing budgets, organizations are searching for means to improve service encounters with their citizens and businesses. However, many initiatives take an organizational perspective, whereas service encounters emphasize the client perspective. This research follows a participative design research approach that focuses on the derivation, demonstration and infusion of principles for improved service encounters. A role-playing game refers to a situation in which human participants play a certain role and follow a script to simulate complex service encounters. From the perspective of the professional, these principles emphasize “doing the right things†in their service encounters with customers. The authors found that the approach for deriving principles not only enables capturing the experience of professionals in a fun and entertaining manner, but also expands their view on customers and the back-office. This paper makes two contributions to existing work: (1) a participative design method based on role-play games and (2) six principles for service encounters resulting from the role-playing game.
期刊介绍:
The International Journal of Information Systems in the Service Sector (IJISSS) provides a significant channel for practitioners and researchers (from both public and private areas of the service sector), software developers, and vendors to contribute and circulate ground-breaking work and shape future directions for research. IJISSS assists industrial professionals in applying various advanced information technologies. It explains the relationship between the advancement of the service sector and the evolution of information systems.