{"title":"X3D中投影纹理节点的规范与实现","authors":"In-Kwon Kim, Howook Jang, K. Yoo, J. Ha","doi":"10.5392/IJoC.2016.12.2.001","DOIUrl":null,"url":null,"abstract":"Extensible 3D (X3D) is the ISO standard for defining 3D interactive web- and broadcast-based 3D content integrated with multimedia. With the advent of this integration of interactive 3D graphics into the web, users can easily produce 3D scenes within web contents. Even though there are diverse texture nodes in X3D, projective textures are not provided. We enable X3D to provide Singular Projective Texture and Multi Projective Texture nodes by materializing independent nodes of projector nodes for a singular projector and multi-projector. Our approach takes the creation of an independent projective texture node instead of Kamburelis’s method, which requires inconvenient and duplicated specifications of two nodes, Image Texture and Texture Coordinate.","PeriodicalId":31343,"journal":{"name":"International Journal of Contents","volume":"12 1","pages":"1-5"},"PeriodicalIF":0.0000,"publicationDate":"2016-06-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Specification and Implementation of Projective Texturing Node in X3D\",\"authors\":\"In-Kwon Kim, Howook Jang, K. Yoo, J. Ha\",\"doi\":\"10.5392/IJoC.2016.12.2.001\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Extensible 3D (X3D) is the ISO standard for defining 3D interactive web- and broadcast-based 3D content integrated with multimedia. With the advent of this integration of interactive 3D graphics into the web, users can easily produce 3D scenes within web contents. Even though there are diverse texture nodes in X3D, projective textures are not provided. We enable X3D to provide Singular Projective Texture and Multi Projective Texture nodes by materializing independent nodes of projector nodes for a singular projector and multi-projector. Our approach takes the creation of an independent projective texture node instead of Kamburelis’s method, which requires inconvenient and duplicated specifications of two nodes, Image Texture and Texture Coordinate.\",\"PeriodicalId\":31343,\"journal\":{\"name\":\"International Journal of Contents\",\"volume\":\"12 1\",\"pages\":\"1-5\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-06-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Contents\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.5392/IJoC.2016.12.2.001\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Contents","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5392/IJoC.2016.12.2.001","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Specification and Implementation of Projective Texturing Node in X3D
Extensible 3D (X3D) is the ISO standard for defining 3D interactive web- and broadcast-based 3D content integrated with multimedia. With the advent of this integration of interactive 3D graphics into the web, users can easily produce 3D scenes within web contents. Even though there are diverse texture nodes in X3D, projective textures are not provided. We enable X3D to provide Singular Projective Texture and Multi Projective Texture nodes by materializing independent nodes of projector nodes for a singular projector and multi-projector. Our approach takes the creation of an independent projective texture node instead of Kamburelis’s method, which requires inconvenient and duplicated specifications of two nodes, Image Texture and Texture Coordinate.