以游戏教育为基础的学习评估媒体对雅加达51号斯曼的历史研究结果的使用

Ardhy Yuwono, M. Fakhruddin, Nurzengky Ibrahim
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引用次数: 0

摘要

本研究旨在确定使用Kahoot教育游戏学习评估媒体对SMA Negeri 51雅加达分校历史科目学生学习成果的影响。本研究采用定量研究与实验研究相结合的方法。这表明基于kahoot的学习评价媒体的使用是有影响的!为雅加达51中学历史科目学生的学习成果设计的教育游戏。Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan媒体评估,pembelajan基础比赛edukasi Kahoot terhadap hasil belajar siswa pada mata pelajan sejarah di SMA Negeri 51。penpenelitian; mongunakan; penpenkatan;Hal ini menunjukkan bahwa terdapat pengaruh penggunaan媒体评估pembelajan基础游戏edukasi Kahoot terhadap hasil belajar siswa pada mata pelajan sejarah di SMA Negeri 51雅加达。
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Penggunaan media evaluasi pembelajaran berbasis game edukasi Kahoot pada hasil belajar sejarah di SMAN 51 Jakarta
This research aims to determine the effect of using Kahoot educational game-based learning evaluation media on student learning outcomes in history subjects at SMA Negeri 51 Jakarta. The study uses quantitative research methods with experimental research. The results showed that students in the experimental class (class XI IPS 3) learned more than students in the control class (class XI IPS 2), with the average value of learning outcomes in the experimental class (XI IPS 3) of 89.53, while the average value of the control class learning outcomes (XI IPS 2) was 76.7. This shows that there is an effect on the use of learning evaluation media based on kahoot! An educational game for the learning outcomes of students in the history subject of Jakarta 51 High School.Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media evaluasi pembelajaran berbasis game edukasi Kahoot terhadap hasil belajar siswa pada mata pelajaran sejarah di SMA Negeri 51 Jakarta. Penelitian ini menggunakan pendekatan kuantitatif dengan metode penelitian eksperimen. Hasil penelitian menunjukkan bahwa nilai rata-rata hasil belajar siswa kelas eksperimen (XI IPS 3) lebih besar daripada nilai ratarata hasil belajar siswa kelas kontrol (XI IPS 2), di mana nilai rata-rata hasil belajar kelas eksperimen (XI IPS 3) sebesar 89,53, sedangkan nilai rata-rata hasil belajar kelas kontrol (XI IPS 2) sebesar 76,7. Hal ini menunjukkan bahwa terdapat pengaruh penggunaan media evaluasi pembelajaran berbasis game edukasi Kahoot terhadap hasil belajar siswa pada mata pelajaran sejarah di SMA Negeri 51 Jakarta.
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