{"title":"基于多点触控手势的铁路线路快速生成拟合算法","authors":"Liang Nie, Ruilin Zhang, Ting-dong Hu, Zhe Tang, Mingjing Fang, X. Lv, Ruitao Zhang","doi":"10.3233/ica-230697","DOIUrl":null,"url":null,"abstract":"Human-computer interaction (HCI) technology plays a critically essential role in the computer-aided design of railway line locations. However, the traditional interactive design with a mouse+keyboard cannot well meet the rapid generation requirements of the railway line during scheme discussion. This research presents a fitting algorithm for the rapid generation of railway lines by using a multi-touch gesture algorithm. The fitting method from free hand-drawing lines to satisfied railway lines is proposed. Then the interactive operation hand gestures are defined and implemented into the railway line location design. The hand-drawing lines generated by defined gestures are automatically fitted with the target horizontal line by using the inflection detection algorithm based on Euclidean Distance (ED). Meanwhile, the vertical line can be fitted by a similar algorithm with an extreme point-to-point (EPP) and chord-to-point distance accumulation (CPDA). Moreover, a real-world example verification is carried out. The multi-touch gesture algorithm is applied for the automatic fitting of the railway line. Compared with the traditional interactive methods, the consumption time of railway line generation by using the multi-touch interactive mode is decreased by about 15%. This research provides fundamental support for rapid scheme discussion of railway line generation based on natural HCI, which is well-matched with modern handheld devices, and the requirements of rapid selection as well as the quick comparison of railway line schemes in the early stage of design.","PeriodicalId":50358,"journal":{"name":"Integrated Computer-Aided Engineering","volume":"96 1","pages":"135-150"},"PeriodicalIF":5.8000,"publicationDate":"2023-01-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A fitting algorithm based on multi-touch gesture for rapid generation of railway line\",\"authors\":\"Liang Nie, Ruilin Zhang, Ting-dong Hu, Zhe Tang, Mingjing Fang, X. Lv, Ruitao Zhang\",\"doi\":\"10.3233/ica-230697\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Human-computer interaction (HCI) technology plays a critically essential role in the computer-aided design of railway line locations. However, the traditional interactive design with a mouse+keyboard cannot well meet the rapid generation requirements of the railway line during scheme discussion. This research presents a fitting algorithm for the rapid generation of railway lines by using a multi-touch gesture algorithm. The fitting method from free hand-drawing lines to satisfied railway lines is proposed. Then the interactive operation hand gestures are defined and implemented into the railway line location design. The hand-drawing lines generated by defined gestures are automatically fitted with the target horizontal line by using the inflection detection algorithm based on Euclidean Distance (ED). Meanwhile, the vertical line can be fitted by a similar algorithm with an extreme point-to-point (EPP) and chord-to-point distance accumulation (CPDA). Moreover, a real-world example verification is carried out. The multi-touch gesture algorithm is applied for the automatic fitting of the railway line. Compared with the traditional interactive methods, the consumption time of railway line generation by using the multi-touch interactive mode is decreased by about 15%. This research provides fundamental support for rapid scheme discussion of railway line generation based on natural HCI, which is well-matched with modern handheld devices, and the requirements of rapid selection as well as the quick comparison of railway line schemes in the early stage of design.\",\"PeriodicalId\":50358,\"journal\":{\"name\":\"Integrated Computer-Aided Engineering\",\"volume\":\"96 1\",\"pages\":\"135-150\"},\"PeriodicalIF\":5.8000,\"publicationDate\":\"2023-01-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Integrated Computer-Aided Engineering\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://doi.org/10.3233/ica-230697\",\"RegionNum\":2,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Integrated Computer-Aided Engineering","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.3233/ica-230697","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
A fitting algorithm based on multi-touch gesture for rapid generation of railway line
Human-computer interaction (HCI) technology plays a critically essential role in the computer-aided design of railway line locations. However, the traditional interactive design with a mouse+keyboard cannot well meet the rapid generation requirements of the railway line during scheme discussion. This research presents a fitting algorithm for the rapid generation of railway lines by using a multi-touch gesture algorithm. The fitting method from free hand-drawing lines to satisfied railway lines is proposed. Then the interactive operation hand gestures are defined and implemented into the railway line location design. The hand-drawing lines generated by defined gestures are automatically fitted with the target horizontal line by using the inflection detection algorithm based on Euclidean Distance (ED). Meanwhile, the vertical line can be fitted by a similar algorithm with an extreme point-to-point (EPP) and chord-to-point distance accumulation (CPDA). Moreover, a real-world example verification is carried out. The multi-touch gesture algorithm is applied for the automatic fitting of the railway line. Compared with the traditional interactive methods, the consumption time of railway line generation by using the multi-touch interactive mode is decreased by about 15%. This research provides fundamental support for rapid scheme discussion of railway line generation based on natural HCI, which is well-matched with modern handheld devices, and the requirements of rapid selection as well as the quick comparison of railway line schemes in the early stage of design.
期刊介绍:
Integrated Computer-Aided Engineering (ICAE) was founded in 1993. "Based on the premise that interdisciplinary thinking and synergistic collaboration of disciplines can solve complex problems, open new frontiers, and lead to true innovations and breakthroughs, the cornerstone of industrial competitiveness and advancement of the society" as noted in the inaugural issue of the journal.
The focus of ICAE is the integration of leading edge and emerging computer and information technologies for innovative solution of engineering problems. The journal fosters interdisciplinary research and presents a unique forum for innovative computer-aided engineering. It also publishes novel industrial applications of CAE, thus helping to bring new computational paradigms from research labs and classrooms to reality. Areas covered by the journal include (but are not limited to) artificial intelligence, advanced signal processing, biologically inspired computing, cognitive modeling, concurrent engineering, database management, distributed computing, evolutionary computing, fuzzy logic, genetic algorithms, geometric modeling, intelligent and adaptive systems, internet-based technologies, knowledge discovery and engineering, machine learning, mechatronics, mobile computing, multimedia technologies, networking, neural network computing, object-oriented systems, optimization and search, parallel processing, robotics virtual reality, and visualization techniques.