人、地点和时间:一项大规模的纵向研究:在虚拟世界中群体互动中转换的化身和环境背景

Eugy Han, M. R. Miller, C. Deveaux, Hanseul Jun, Kristine L. Nowak, Jeffrey T. Hancock, Nilam Ram, J. Bailenson
{"title":"人、地点和时间:一项大规模的纵向研究:在虚拟世界中群体互动中转换的化身和环境背景","authors":"Eugy Han, M. R. Miller, C. Deveaux, Hanseul Jun, Kristine L. Nowak, Jeffrey T. Hancock, Nilam Ram, J. Bailenson","doi":"10.1093/jcmc/zmac031","DOIUrl":null,"url":null,"abstract":"As the metaverse expands, understanding how people use virtual reality to learn and connect is increasingly important. We used the Transformed Social Interaction paradigm (Bailenson, J. N., Beall, A. C., Loomis, J., Blascovich, J., & Turk, M. (2004). Transformed social interaction: Decoupling representation from behavior and form in collaborative virtual environments. Presence: Teleoperators and Virtual Environments , 13 (4), 428–441) to examine different avatar identities and environments over time. In Study 1 ( n ¼ 81), entitativity, presence, enjoyment, and realism increased over 8 weeks. Avatars that resembled participants increased synchrony, similarities in moment-to-moment nonverbal behaviors between participants. Moreover, self-avatars increased self-presence and realism, but decreased enjoyment, compared to uniform avatars. In Study 2 ( n ¼ 137), participants cycled through 192 unique virtual environments. As visible space increased, so did nonverbal synchrony, per- ceived restorativeness, entitativity, pleasure, arousal, self- and spatial presence, enjoyment, and realism. Outdoor environments increased perceived restorativeness and enjoyment more than indoor environments. Self-presence and realism increased over time in both studies. We dis- cuss implications of avatar appearance and environmental context on social behavior in classroom contexts over time.","PeriodicalId":14832,"journal":{"name":"J. Comput. Mediat. Commun.","volume":"34 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"22","resultStr":"{\"title\":\"People, places, and time: a large-scale, longitudinal study of transformed avatars and environmental context in group interaction in the metaverse\",\"authors\":\"Eugy Han, M. R. Miller, C. Deveaux, Hanseul Jun, Kristine L. Nowak, Jeffrey T. Hancock, Nilam Ram, J. Bailenson\",\"doi\":\"10.1093/jcmc/zmac031\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"As the metaverse expands, understanding how people use virtual reality to learn and connect is increasingly important. We used the Transformed Social Interaction paradigm (Bailenson, J. N., Beall, A. C., Loomis, J., Blascovich, J., & Turk, M. (2004). Transformed social interaction: Decoupling representation from behavior and form in collaborative virtual environments. Presence: Teleoperators and Virtual Environments , 13 (4), 428–441) to examine different avatar identities and environments over time. In Study 1 ( n ¼ 81), entitativity, presence, enjoyment, and realism increased over 8 weeks. Avatars that resembled participants increased synchrony, similarities in moment-to-moment nonverbal behaviors between participants. Moreover, self-avatars increased self-presence and realism, but decreased enjoyment, compared to uniform avatars. In Study 2 ( n ¼ 137), participants cycled through 192 unique virtual environments. As visible space increased, so did nonverbal synchrony, per- ceived restorativeness, entitativity, pleasure, arousal, self- and spatial presence, enjoyment, and realism. Outdoor environments increased perceived restorativeness and enjoyment more than indoor environments. Self-presence and realism increased over time in both studies. We dis- cuss implications of avatar appearance and environmental context on social behavior in classroom contexts over time.\",\"PeriodicalId\":14832,\"journal\":{\"name\":\"J. Comput. Mediat. Commun.\",\"volume\":\"34 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"22\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"J. Comput. Mediat. Commun.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1093/jcmc/zmac031\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"J. Comput. Mediat. Commun.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1093/jcmc/zmac031","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 22

摘要

随着虚拟世界的扩展,了解人们如何使用虚拟现实来学习和联系变得越来越重要。我们使用了转化的社会互动范式(Bailenson, J. N., Beall, A. C., Loomis, J., Blascovich, J., & Turk, M., 2004)。转化的社会互动:协作虚拟环境中行为与形式的解耦表征。存在:远程操作员和虚拟环境,13(4),428-441)来检查不同的化身身份和环境随着时间的推移。在研究1(81)中,实体性、存在感、享受感和现实性在8周内都有所增加。与参与者相似的虚拟形象增加了参与者之间即时非语言行为的同步性和相似性。此外,与统一的虚拟形象相比,自我形象增加了自我存在感和现实性,但降低了乐趣。在研究2中,参与者在192个不同的虚拟环境中循环。随着可见空间的增加,非语言同步性、知觉恢复性、实体性、愉悦、觉醒、自我和空间存在、享受和现实主义也随之增加。室外环境比室内环境更能增加人们对恢复和享受的感觉。在这两项研究中,自我存在和现实主义都随着时间的推移而增加。我们讨论了虚拟形象的外观和环境背景对课堂社会行为的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
People, places, and time: a large-scale, longitudinal study of transformed avatars and environmental context in group interaction in the metaverse
As the metaverse expands, understanding how people use virtual reality to learn and connect is increasingly important. We used the Transformed Social Interaction paradigm (Bailenson, J. N., Beall, A. C., Loomis, J., Blascovich, J., & Turk, M. (2004). Transformed social interaction: Decoupling representation from behavior and form in collaborative virtual environments. Presence: Teleoperators and Virtual Environments , 13 (4), 428–441) to examine different avatar identities and environments over time. In Study 1 ( n ¼ 81), entitativity, presence, enjoyment, and realism increased over 8 weeks. Avatars that resembled participants increased synchrony, similarities in moment-to-moment nonverbal behaviors between participants. Moreover, self-avatars increased self-presence and realism, but decreased enjoyment, compared to uniform avatars. In Study 2 ( n ¼ 137), participants cycled through 192 unique virtual environments. As visible space increased, so did nonverbal synchrony, per- ceived restorativeness, entitativity, pleasure, arousal, self- and spatial presence, enjoyment, and realism. Outdoor environments increased perceived restorativeness and enjoyment more than indoor environments. Self-presence and realism increased over time in both studies. We dis- cuss implications of avatar appearance and environmental context on social behavior in classroom contexts over time.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
To intervene or not to intervene: young adults' views on when and how to intervene in online harassment Effect of Parasitic Patch for the Radiation Characteristics Microstrip Antenna Planar Array with Distribution Edge An Optimized Vertical Handover Decision Model for the Heterogeneous DSRC/LTE Vehicular Networks Performance Evaluation of Optical Amplifiers in a Hybrid RoF-WDM Communication System A Non-hierarchical Multipath Routing Protocol Using Fuzzy Logic for Optimal Network Lifetime in Wireless Sensor Network
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1