{"title":"PhysSigTK:为游戏设计提供生理信号的粘性实验","authors":"Stefan Rank, Cathy Lu","doi":"10.1109/ACII.2015.7344692","DOIUrl":null,"url":null,"abstract":"We demonstrate PhysSigTK, a physiological signals toolkit for making low-cost hardware accessible in the Unity3D game development environment so that designers of affective games can experiment with how engagement can be captured in their games. Rather than proposing a context-free way of measuring engagement, we enable designers to test how affordable hardware could fit into the assessment of players' states and progress in their particular game using a range of tools.","PeriodicalId":6863,"journal":{"name":"2015 International Conference on Affective Computing and Intelligent Interaction (ACII)","volume":"138 1","pages":"968-969"},"PeriodicalIF":0.0000,"publicationDate":"2015-09-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"PhysSigTK: Enabling engagement experiments with physiological signals for game design\",\"authors\":\"Stefan Rank, Cathy Lu\",\"doi\":\"10.1109/ACII.2015.7344692\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We demonstrate PhysSigTK, a physiological signals toolkit for making low-cost hardware accessible in the Unity3D game development environment so that designers of affective games can experiment with how engagement can be captured in their games. Rather than proposing a context-free way of measuring engagement, we enable designers to test how affordable hardware could fit into the assessment of players' states and progress in their particular game using a range of tools.\",\"PeriodicalId\":6863,\"journal\":{\"name\":\"2015 International Conference on Affective Computing and Intelligent Interaction (ACII)\",\"volume\":\"138 1\",\"pages\":\"968-969\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-09-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 International Conference on Affective Computing and Intelligent Interaction (ACII)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ACII.2015.7344692\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 International Conference on Affective Computing and Intelligent Interaction (ACII)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ACII.2015.7344692","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
PhysSigTK: Enabling engagement experiments with physiological signals for game design
We demonstrate PhysSigTK, a physiological signals toolkit for making low-cost hardware accessible in the Unity3D game development environment so that designers of affective games can experiment with how engagement can be captured in their games. Rather than proposing a context-free way of measuring engagement, we enable designers to test how affordable hardware could fit into the assessment of players' states and progress in their particular game using a range of tools.