使沉浸式故事易于理解:小学公民学习中的交互式低技术实施

I. Kuznetcova, Shantanu Tilak, Ziye Wen, Michael Glassman, Eric Anderman, Tzu-Jung Lin
{"title":"使沉浸式故事易于理解:小学公民学习中的交互式低技术实施","authors":"I. Kuznetcova, Shantanu Tilak, Ziye Wen, Michael Glassman, Eric Anderman, Tzu-Jung Lin","doi":"10.1177/13548565231199967","DOIUrl":null,"url":null,"abstract":"Immersive storytelling (IST) is usually conceptualized within the framework of technologically immersive tools such as virtual, augmented, and mixed reality. While these tools offer some unique features (such as visual fidelity, interactivity, and embodied, first-person perspective), their level of technological immersion (based on the system’s objective qualities) might not directly translate to the psychological immersion experienced by the user. Such tools also tend to require access to digital or financial resources unavailable to many schools. We propose a low-tech alternative approach leveraging storytelling’s power for learning through affordable, accessible, and familiar classroom technology – Google Slides. We used the Participatory Learning framework to generate curricular design principles that aim to create a sense of psychological immersion through active participation in technology-mediated storytelling. In this design case study paper, we describe the design of a 10-day unit on Native American history implemented across nine teachers’ elementary school classrooms in the US. We examine the interplay between pedagogical and technological constraints in the design process, the role of the theoretical framework in the design, and conclude by detailing future directions for research on low-tech immersive storytelling environments.","PeriodicalId":47242,"journal":{"name":"Convergence-The International Journal of Research Into New Media Technologies","volume":"3 1","pages":""},"PeriodicalIF":2.4000,"publicationDate":"2023-09-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Making immersive storytelling accessible: Interactive low-tech implementation in elementary school civic learning\",\"authors\":\"I. Kuznetcova, Shantanu Tilak, Ziye Wen, Michael Glassman, Eric Anderman, Tzu-Jung Lin\",\"doi\":\"10.1177/13548565231199967\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Immersive storytelling (IST) is usually conceptualized within the framework of technologically immersive tools such as virtual, augmented, and mixed reality. While these tools offer some unique features (such as visual fidelity, interactivity, and embodied, first-person perspective), their level of technological immersion (based on the system’s objective qualities) might not directly translate to the psychological immersion experienced by the user. Such tools also tend to require access to digital or financial resources unavailable to many schools. We propose a low-tech alternative approach leveraging storytelling’s power for learning through affordable, accessible, and familiar classroom technology – Google Slides. We used the Participatory Learning framework to generate curricular design principles that aim to create a sense of psychological immersion through active participation in technology-mediated storytelling. In this design case study paper, we describe the design of a 10-day unit on Native American history implemented across nine teachers’ elementary school classrooms in the US. We examine the interplay between pedagogical and technological constraints in the design process, the role of the theoretical framework in the design, and conclude by detailing future directions for research on low-tech immersive storytelling environments.\",\"PeriodicalId\":47242,\"journal\":{\"name\":\"Convergence-The International Journal of Research Into New Media Technologies\",\"volume\":\"3 1\",\"pages\":\"\"},\"PeriodicalIF\":2.4000,\"publicationDate\":\"2023-09-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Convergence-The International Journal of Research Into New Media Technologies\",\"FirstCategoryId\":\"98\",\"ListUrlMain\":\"https://doi.org/10.1177/13548565231199967\",\"RegionNum\":2,\"RegionCategory\":\"文学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMMUNICATION\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Convergence-The International Journal of Research Into New Media Technologies","FirstCategoryId":"98","ListUrlMain":"https://doi.org/10.1177/13548565231199967","RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMMUNICATION","Score":null,"Total":0}
引用次数: 0

摘要

沉浸式叙事(IST)通常在技术沉浸式工具的框架内概念化,例如虚拟,增强和混合现实。虽然这些工具提供了一些独特的功能(如视觉保真度、交互性和第一人称视角),但它们的技术沉浸程度(基于系统的客观品质)可能无法直接转化为用户体验到的心理沉浸。这些工具还往往需要获得许多学校无法获得的数字或财政资源。我们提出了一种低技术的替代方法,利用讲故事的力量,通过负担得起的、容易获得的、熟悉的课堂技术来学习——谷歌幻灯片。我们使用参与式学习框架来生成课程设计原则,旨在通过积极参与以技术为媒介的讲故事来创造一种心理沉浸感。在这篇设计案例研究论文中,我们描述了在美国九名教师的小学教室中实施的为期10天的美洲原住民历史单元的设计。我们研究了设计过程中教学和技术约束之间的相互作用,理论框架在设计中的作用,并通过详细说明低技术沉浸式故事叙述环境的未来研究方向来总结。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Making immersive storytelling accessible: Interactive low-tech implementation in elementary school civic learning
Immersive storytelling (IST) is usually conceptualized within the framework of technologically immersive tools such as virtual, augmented, and mixed reality. While these tools offer some unique features (such as visual fidelity, interactivity, and embodied, first-person perspective), their level of technological immersion (based on the system’s objective qualities) might not directly translate to the psychological immersion experienced by the user. Such tools also tend to require access to digital or financial resources unavailable to many schools. We propose a low-tech alternative approach leveraging storytelling’s power for learning through affordable, accessible, and familiar classroom technology – Google Slides. We used the Participatory Learning framework to generate curricular design principles that aim to create a sense of psychological immersion through active participation in technology-mediated storytelling. In this design case study paper, we describe the design of a 10-day unit on Native American history implemented across nine teachers’ elementary school classrooms in the US. We examine the interplay between pedagogical and technological constraints in the design process, the role of the theoretical framework in the design, and conclude by detailing future directions for research on low-tech immersive storytelling environments.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
CiteScore
5.80
自引率
7.10%
发文量
98
期刊最新文献
Managing the visibility of dissent: Stigma, social media, and family relationships among Azerbaijani activists Producing intimacy in virtual reality From permissive to resistive tactics: How audience members engage with and make sense of datafied journalism No Cap: ASCAP and the fragmentation of music publishing Digital placemaking and its discontents: Exploring practices, power relations, and socio-spatial dynamics in Salzburg’s ‘Andräviertel’
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1