{"title":"AccessComics2:理解带有文本音效的盲人无障碍漫画阅读器的用户体验","authors":"Yun Jung Lee, Hwayeon Joh, Suhyeon Yoo, U. Oh","doi":"10.1145/3555720","DOIUrl":null,"url":null,"abstract":"For people with visual impairments, many studies have been conducted to improve the accessibility of various types of images on the web. However, the majority of the work focused on photos or graphs. In this study, we propose AccessComics, an accessible digital comic book reader for people with visual impairments. To understand the accessibility of existing platforms, we first conducted a formative online survey with 68 participants who are blind or have low vision asking about their prior experiences with audiobooks and eBooks. Then, to learn the implications of designing an accessible comic book reader for people with visual impairments, we conducted an interview study with eight participants and collected feedback about our system. Considering our findings that a brief description of the scene and sound effects are desired when listening to comic books, we conducted a follow-up study with 16 participants (8 blind, 8 sighted) to explore how to effectively provide scene descriptions and sound effects, generated based on the onomatopoeia and mimetic words that appear in comics. Then we assessed the impact of the overall reading experience and if it differs depending on the user group. The results show that the presence of scene descriptions was perceived to be useful for concentration and understanding the situation, while the sound effects were perceived to make the book-reading experience more immersive and realistic. Based on the findings, we suggest design implications specifying features that future accessible comic book readers should support.","PeriodicalId":54128,"journal":{"name":"ACM Transactions on Accessible Computing","volume":"3 1","pages":"1 - 25"},"PeriodicalIF":2.5000,"publicationDate":"2022-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"AccessComics2: Understanding the User Experience of an Accessible Comic Book Reader for Blind People with Textual Sound Effects\",\"authors\":\"Yun Jung Lee, Hwayeon Joh, Suhyeon Yoo, U. Oh\",\"doi\":\"10.1145/3555720\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"For people with visual impairments, many studies have been conducted to improve the accessibility of various types of images on the web. However, the majority of the work focused on photos or graphs. In this study, we propose AccessComics, an accessible digital comic book reader for people with visual impairments. To understand the accessibility of existing platforms, we first conducted a formative online survey with 68 participants who are blind or have low vision asking about their prior experiences with audiobooks and eBooks. Then, to learn the implications of designing an accessible comic book reader for people with visual impairments, we conducted an interview study with eight participants and collected feedback about our system. Considering our findings that a brief description of the scene and sound effects are desired when listening to comic books, we conducted a follow-up study with 16 participants (8 blind, 8 sighted) to explore how to effectively provide scene descriptions and sound effects, generated based on the onomatopoeia and mimetic words that appear in comics. Then we assessed the impact of the overall reading experience and if it differs depending on the user group. The results show that the presence of scene descriptions was perceived to be useful for concentration and understanding the situation, while the sound effects were perceived to make the book-reading experience more immersive and realistic. Based on the findings, we suggest design implications specifying features that future accessible comic book readers should support.\",\"PeriodicalId\":54128,\"journal\":{\"name\":\"ACM Transactions on Accessible Computing\",\"volume\":\"3 1\",\"pages\":\"1 - 25\"},\"PeriodicalIF\":2.5000,\"publicationDate\":\"2022-08-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM Transactions on Accessible Computing\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3555720\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Transactions on Accessible Computing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3555720","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
AccessComics2: Understanding the User Experience of an Accessible Comic Book Reader for Blind People with Textual Sound Effects
For people with visual impairments, many studies have been conducted to improve the accessibility of various types of images on the web. However, the majority of the work focused on photos or graphs. In this study, we propose AccessComics, an accessible digital comic book reader for people with visual impairments. To understand the accessibility of existing platforms, we first conducted a formative online survey with 68 participants who are blind or have low vision asking about their prior experiences with audiobooks and eBooks. Then, to learn the implications of designing an accessible comic book reader for people with visual impairments, we conducted an interview study with eight participants and collected feedback about our system. Considering our findings that a brief description of the scene and sound effects are desired when listening to comic books, we conducted a follow-up study with 16 participants (8 blind, 8 sighted) to explore how to effectively provide scene descriptions and sound effects, generated based on the onomatopoeia and mimetic words that appear in comics. Then we assessed the impact of the overall reading experience and if it differs depending on the user group. The results show that the presence of scene descriptions was perceived to be useful for concentration and understanding the situation, while the sound effects were perceived to make the book-reading experience more immersive and realistic. Based on the findings, we suggest design implications specifying features that future accessible comic book readers should support.
期刊介绍:
Computer and information technologies have re-designed the way modern society operates. Their widespread use poses both opportunities and challenges for people who experience various disabilities including age-related disabilities. That is, while there are new avenues to assist individuals with disabilities and provide tools and resources to alleviate the traditional barriers encountered by these individuals, in many cases the technology itself presents barriers to use. ACM Transactions on Accessible Computing (TACCESS) is a quarterly peer-reviewed journal that publishes refereed articles addressing issues of computing that seek to address barriers to access, either creating new solutions or providing for the more inclusive design of technology to provide access for individuals with diverse abilities. The journal provides a technical forum for disseminating innovative research that covers either applications of computing and information technologies to provide assistive systems or inclusive technologies for individuals with disabilities. Some examples are web accessibility for those with visual impairments and blindness as well as web search explorations for those with limited cognitive abilities, technologies to address stroke rehabilitation or dementia care, language support systems deaf signers or those with limited language abilities, and input systems for individuals with limited ability to control traditional mouse and keyboard systems. The journal is of particular interest to SIGACCESS members and delegates to its affiliated conference (i.e., ASSETS) as well as other international accessibility conferences. It serves as a forum for discussions and information exchange between researchers, clinicians, and educators; including rehabilitation personnel who administer assistive technologies; and policy makers concerned with equitable access to information technologies.