{"title":"APLIKASI PENGENALAN ALAT FIBER OPTIK MENGGUNAKAN AUGMENTED REALITY","authors":"M. F. Amrulloh, Muhammad Febriansyah","doi":"10.53567/spirit.v13i2.219","DOIUrl":null,"url":null,"abstract":"The limitations of recognition of fiber optics tissue tools so that students have difficulty studying the fiber optics network. One way to increase knowledge using Augmented learning media using Augmented Reality. Therefore, this research will make the application of the recognition of a fiber optics device so that students can visualize and combine the real world with the virtual so that students are more ready to take material on fiber optic networks and improve the learning spirit. This application was created using the Marker Base Tracking method to display 3D objects. The research method used is the method of studies and for application development using waterfall. The results of this study build an optical fixed application. The testing was carried out by demonstrating to SMK direct students who tried this app, the students were requested to fill in a questionnaire as a top assessment of the app they had used. The results of the 86% distance testing presenter testing, an effective corner testing in 450-900, 100% camera testing, 50% light presenter testing and the result of the number questionnaire question that concluded that the presenter 81.50% which concluded that the application user equipment application can be optics to help the fiscal network learning network.. Keywords : Augmented Reality, Marker Based Tracking, Waterfall, Unity3D, Fiber Optic","PeriodicalId":32386,"journal":{"name":"The Spirit of Society Journal International Journal of Society Development and Engagement","volume":"49 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2021-11-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"The Spirit of Society Journal International Journal of Society Development and Engagement","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.53567/spirit.v13i2.219","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
光纤组织工具识别的局限性使学生对光纤网络的研究存在困难。使用增强现实增强学习媒体增加知识的一种方法。因此,本研究将对光纤设备的应用进行识别,使学生能够将真实世界与虚拟世界形象化,使学生更容易在光纤网络上获取资料,提高学习精神。这个应用程序是使用Marker Base Tracking方法创建的,用于显示3D对象。使用的研究方法是研究方法和使用瀑布的应用程序开发方法。本研究的结果建立了光学固定应用。测试是通过向使用该应用程序的SMK直接学生演示来进行的,学生被要求填写一份调查问卷,作为对他们使用过的应用程序的最高评估。通过对演示者测试86%的距离测试、450-900的有效角测试、100%的摄像头测试、50%的灯光演示者测试以及对演示者数量问卷调查问题的结果得出演示者的比例为81.50%,由此得出应用用户设备应用可以帮助光学财网学习网络。关键词:增强现实,基于标记的跟踪,瀑布,Unity3D,光纤
APLIKASI PENGENALAN ALAT FIBER OPTIK MENGGUNAKAN AUGMENTED REALITY
The limitations of recognition of fiber optics tissue tools so that students have difficulty studying the fiber optics network. One way to increase knowledge using Augmented learning media using Augmented Reality. Therefore, this research will make the application of the recognition of a fiber optics device so that students can visualize and combine the real world with the virtual so that students are more ready to take material on fiber optic networks and improve the learning spirit. This application was created using the Marker Base Tracking method to display 3D objects. The research method used is the method of studies and for application development using waterfall. The results of this study build an optical fixed application. The testing was carried out by demonstrating to SMK direct students who tried this app, the students were requested to fill in a questionnaire as a top assessment of the app they had used. The results of the 86% distance testing presenter testing, an effective corner testing in 450-900, 100% camera testing, 50% light presenter testing and the result of the number questionnaire question that concluded that the presenter 81.50% which concluded that the application user equipment application can be optics to help the fiscal network learning network.. Keywords : Augmented Reality, Marker Based Tracking, Waterfall, Unity3D, Fiber Optic