TikTok应用使用行为:享乐消费体验的作用

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS Data Technologies and Applications Pub Date : 2023-02-25 DOI:10.1108/dta-03-2022-0107
A. Z. Abbasi, Natasha Ayaz, Sana Kanwal, M. Albashrawi, Nadine Khair
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引用次数: 1

摘要

TikTok社交媒体应用程序已成为最受欢迎的休闲娱乐活动形式之一,但在信息系统文献中,TikTok应用程序的享乐消费体验(包括幻想、逃避、享受、角色投射、感官、唤醒和情感参与)如何决定用户使用该应用程序的意图及其对实际使用行为的影响仍然有限。尤其是娱乐产业的享乐消费观。本研究采用使用与满足理论来回答“为什么”,通过预测享乐消费体验作为满足触发技术接受行为的作用(特别是以用户使用TikTok应用程序的行为意图及其对使用行为的进一步影响的形式)。本研究利用偏最小二乘-结构方程建模方法对258名TikTok应用程序用户进行数据分析。我们的研究结果提供了强有力的支持,即用户的娱乐消费体验(即逃避现实、角色投射、唤醒、感官体验和享受)积极影响他们使用TikTok应用程序的意愿,以及由此对用户实际使用TikTok应用程序的影响。相比之下,幻想和情感参与无法影响用户使用TikTok应用程序的意愿。我们的调查是首批将享乐消费体验作为潜在满足的研究之一,这些满足可以获得用户的意图及其随后对TikTok应用程序的实际使用的影响。我们的研究结果将帮助营销和品牌经理重新定义方法和策略,以创建有效的策略,实施基本决定因素,以增加娱乐服务提供商的行为意图。
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TikTok app usage behavior: the role of hedonic consumption experiences
PurposeTikTok social media app has become one of the most popular forms of leisure and entertainment activities, but how hedonic consumption experiences (comprising fantasy, escapism, enjoyment, role projection, sensory, arousal and emotional involvement) of the TikTok app determine users' intention to use the app and its resulting impact on the actual usage behavior remains limited in the information systems literature, especially featuring the hedonic consumption perspective in entertainment industry.Design/methodology/approachThis study employs uses & gratification theory to answer the “why” via predicting the role of hedonic consumption experiences that serve as gratifications to trigger technology acceptance behavior (especially, in form of users' behavioral intention to use the TikTok app and its further impact on usage behavior). This study utilizes the partial least squares-structural equation modeling approach to perform data analyses on 258 TikTok app users.FindingsOur results provide a strong support such that users' playful consumption experiences (i.e. escapism, role projection, arousal, sensory experience and enjoyment) positively influence their intention to use the TikTok app and its resultant effect on users' actual usage of the app. In contrast, fantasy and emotional involvement fail to influence users' intention to use the TikTok app.Originality/valueTo the best of our knowledge, our investigation is one of the first studies to apply the hedonic consumption experiences as potential gratifications that derive users' intention and its subsequent influence on the actual usage of the TikTok app. Our study results would assist marketing and brand managers to redefine approaches and tactics to create effective strategies that implement essential determinants to increase behavioral intention among entertainment service providers.
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来源期刊
Data Technologies and Applications
Data Technologies and Applications Social Sciences-Library and Information Sciences
CiteScore
3.80
自引率
6.20%
发文量
29
期刊介绍: Previously published as: Program Online from: 2018 Subject Area: Information & Knowledge Management, Library Studies
期刊最新文献
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