{"title":"基于脚手架的游戏编辑器开发的一款基于手机的脚手架桌游的评价:对学习者的表现、焦虑和行为模式的分析","authors":"H. Hou, Chung-Sheng Wu, Chang-Hsin Wu","doi":"10.1007/s40692-022-00231-1","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":45855,"journal":{"name":"Journal of Computers in Education","volume":"18 1","pages":"273 - 291"},"PeriodicalIF":4.3000,"publicationDate":"2022-04-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Evaluation of a mobile-based scaffolding board game developed by scaffolding-based game editor: analysis of learners’ performance, anxiety and behavior patterns\",\"authors\":\"H. Hou, Chung-Sheng Wu, Chang-Hsin Wu\",\"doi\":\"10.1007/s40692-022-00231-1\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"\",\"PeriodicalId\":45855,\"journal\":{\"name\":\"Journal of Computers in Education\",\"volume\":\"18 1\",\"pages\":\"273 - 291\"},\"PeriodicalIF\":4.3000,\"publicationDate\":\"2022-04-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Computers in Education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1007/s40692-022-00231-1\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"EDUCATION & EDUCATIONAL RESEARCH\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Computers in Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1007/s40692-022-00231-1","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
Evaluation of a mobile-based scaffolding board game developed by scaffolding-based game editor: analysis of learners’ performance, anxiety and behavior patterns
期刊介绍:
JCE is an interdisciplinary forum for communication of perspectives among researchers, practitioner, and policy makers on theories and practices in technology enhanced learning. The journal aims at making an impact on educational practices and thus to transform learning. The journal publishes up-to-date research and experiences in information communication technologies (ICT) in learning and education. Authors are encouraged to submit papers related, but not limited, to the following topics of interest:1. Hotspots and Frontiers – reporting on current research and policy initiatives as well as national or international key research projects in the field ICT in education. 2. Instruction and Design - theoretical and methodological issues related to instructional design, curriculum development, and the role of technology in instructional transformation, particularly issues from social, cultural, psychological, cognitive, and pedagogical perspectives. 3. Learning and Technology - issues of learning technologies from theoretical and pedagogical perspectives. Specifically, it covers ubiquitous learning, human intelligence as well as other emerging technologies in education. 4. Media and Tools - patterns of educational communications and state-of-the-art educational media as well as instructional tools, which encompass learning management systems, interactive learning systems, knowledge visual tools, thinking training tools, as well as educational virtual reality systems and educational games.5. Academic Reviews - reviews on important works and publications in the field of ICT in education.