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Evaluating the quality of technology integration across seven European countries with the ICAP Technology Scale. 用ICAP技术量表评估七个欧洲国家的技术整合质量。
IF 4.7 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2025-01-01 Epub Date: 2024-12-18 DOI: 10.1007/s40692-024-00341-y
Mirjana Maričić, Branko Anđić, Filiz Mumcu, Lukáš Rokos, Jan Vondruška, Robert Weinhandl, Zsolt Lavicza, Andreja Špernjak

Interactive, constructive, active and passive technology scale (ICAP-TS) is a relatively new developed instrument representing an essential literature need. Through this cross-cultural study, we strived to accomplish a three-fold aim. Firstly, we aspired to verify the scale's construct validity and reliability on a large sample of teachers across seven European countries. Secondly, we aimed to evaluate the quality of technology integration (TI) on this heterogeneous sample with the ICAP-TS to explore for which learning activities teachers use technologies, within which ICAP learning/engaging modes and how often. Thirdly, we strived to examine relationships between the different technology types (TT) and TI in ICAP learning modes. The research involved 2277 primary and lower secondary school teachers. Confirmatory factor analysis revealed that the internal structure of ICAP-TS corresponds well to the overall sample, but for some countries, the model fit should be further refined. Exploratory factor analysis extracted two basic components of TT-passive and active. On a general level teachers most often integrate technology into passive learning mode with the usage of passive TT, but if these results are observed within each country separately, this is not the case everywhere. Passive TT predicts TI into passive, active, and constructive modes more, while active TT predicts TI into interactive, constructive and active modes. This study has several implications. For example future research topics can include reviewing, revising, or adding new items to the ICAP-TS related to ICAP theory to improve its validity. Other recommendations are stated in the discussion.

交互式、建设性、主动和被动技术量表(ICAP-TS)是一种较新的发展工具,代表了一种基本的文献需求。通过这一跨文化研究,我们努力实现三个目标。首先,我们希望在七个欧洲国家的教师大样本上验证量表的结构效度和信度。其次,我们旨在用ICAP- ts评估这一异质性样本的技术整合(TI)质量,以探索教师在哪些学习活动中使用技术,在哪些ICAP学习/参与模式中使用技术,以及使用频率。第三,我们努力检验不同技术类型(TT)和TI在ICAP学习模式中的关系。该研究涉及2277名中小学教师。验证性因子分析表明,ICAP-TS的内部结构与整体样本的吻合较好,但对于一些国家,模型拟合还有待进一步完善。探索性因子分析提取了tt的两个基本成分——被动和主动。在一般水平上,教师最常使用被动TT将技术融入被动学习模式,但如果在每个国家单独观察这些结果,则并非所有地方都是如此。被动TT更能预测TI进入被动、主动和建设性模式,而主动TT更能预测TI进入互动、建设性和主动模式。这项研究有几个含义。例如,未来的研究课题可以包括对ICAP- ts中与ICAP理论相关的内容进行审查、修改或增加新的项目,以提高其有效性。讨论中提出了其他建议。
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引用次数: 0
Using computer-supported critical annotation to improve perspective taking 利用计算机支持的批判性注释改进透视法
IF 6.1 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-01-13 DOI: 10.1007/s40692-023-00309-4
Christina Nishiyama, E. M. Nussbaum
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引用次数: 0
The role of twenty-first century digital competence in shaping pre-service teacher language teachers’ twenty-first century digital skills: the Partial Least Square Modeling Approach (PLS-SEM) 二十一世纪数字能力在塑造职前语文教师二十一世纪数字技能中的作用:偏最小二乘法建模方法(PLS-SEM)
IF 6.1 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-01-06 DOI: 10.1007/s40692-023-00307-6
Amir Reza Rahimi, Zahra Mosalli
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引用次数: 0
Artificial intelligence (AI) learning tools in K-12 education: A scoping review K-12 教育中的人工智能(AI)学习工具:范围审查
IF 6.1 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-01-06 DOI: 10.1007/s40692-023-00304-9
Iris Heung Yue Yim, Jiahong Su
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引用次数: 0
ATTENDEE: an AffecTive Tutoring system based on facial EmotioN recognition and heaD posE Estimation to personalize e-learning environment ATTENDEE:基于面部情绪识别和身高体重估计的个性化电子学习环境亲和辅导系统
IF 6.1 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-12-16 DOI: 10.1007/s40692-023-00303-w
Mahdi Pourmirzaei, G. Montazer, Ebrahim Mousavi
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引用次数: 0
Studying ergonomic gestures on interactive learning tabletop and tablets from a situated approach: a pilot taxonomic table and a case study 从情景方法研究交互式学习桌面和平板电脑上的人体工学手势:试验性分类表和案例研究
IF 6.1 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-12-11 DOI: 10.1007/s40692-023-00306-7
Rawad Chaker
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引用次数: 0
Designing serious games to engage children with energy saving in the home: potential learning outcomes and design considerations 设计让儿童参与家庭节能的严肃游戏:潜在的学习成果和设计注意事项
IF 6.1 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-12-09 DOI: 10.1007/s40692-023-00302-x
Stephen Snow, Sarah Matthews, Yueer Chen, Sicheng Yang, Mark Bayley
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引用次数: 0
Studying the effects of educational games on cultivating computational thinking skills to primary school students: a systematic literature review 研究教育游戏对培养小学生计算思维能力的影响:系统文献综述
IF 6.1 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-11-21 DOI: 10.1007/s40692-023-00300-z
Andreas Giannakoulas, S. Xinogalos
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引用次数: 0
Switching to metaverse? Perspectives from push–pull–mooring model 切换到虚拟世界?推拉系泊模型的视角
Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-11-10 DOI: 10.1007/s40692-023-00301-y
Debajyoti Pal, Xiangmin Zhang, Subhodeep Mukherjee, Suree Funilkul
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引用次数: 0
Digital competences in research: creativity and entrepreneurship as essential predictors for teacher training 研究中的数字能力:创造力和创业精神是教师培训的重要预测因素
Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-11-10 DOI: 10.1007/s40692-023-00299-3
Francisco D. Guillén-Gámez, Julio Ruiz-Palmero, Melchor Gómez-García
Abstract The first purpose of this study was to analyse the digital research competences of higher education teaching staff, depending on whether the level of creativity of the teacher to initiate new research projects and their level of entrepreneurial spirit was low/good. Following, it was analysed whether the use of different emerging technologies significantly affect the digital skills of teachers in research work; and to know in what order the use of these emerging technologies or the combination of several of them affect the digital competences of teachers. A ex post facto design was used with a sample of 1740 Higher Education teachers. Digital skills were measured using the instrument of Guillén-Gámez et al. (Educ Inf Technol 10.1007/s10639-023-11895-2, 2023). The levels of creativity and entrepreneurship were analyzed with dichotomous variables from a 10-point Likert scale (less than 7 points-low level, greater than or equal to 7-good level). The results showed that, although teachers possessed an adequate level of digital research skills, this could vary depending on transversal skills such as creativity and entrepreneurship, with large differences when these skills were at a basic level. Furthermore, depending on whether teachers had research experience in XR technology, cryptocurrencies, facial authentication systems, wearables or robotics, amongst others, this significantly affected the level of digital competence in research. The added value of this study lies on the one hand, in the fact that there are hardly any studies that analyse this subject; and on the other hand, the implications that this could have for institutions to launch training initiatives for their teaching staff in emerging technologies, as well as in transversal competences in any disciplinary field.
摘要本研究的第一个目的是分析高等教育教师的数字研究能力,这取决于教师发起新的研究项目的创造力水平和他们的创业精神水平是否低/好。接下来,分析了不同新兴技术的使用是否显著影响教师在研究工作中的数字技能;并了解这些新兴技术的使用或其中几种技术的组合以何种顺序影响教师的数字能力。对1740名高等教育教师进行了事后设计。使用Guillén-Gámez等人的仪器测量数字技能(Educ Inf technology 10.1007/s10639-023-11895-2, 2023)。创造力和企业家精神的水平用10分李克特量表(低于7分低水平,大于或等于7分好水平)的二分变量进行分析。结果表明,尽管教师拥有足够水平的数字研究技能,但这可能因横向技能(如创造力和企业家精神)而异,当这些技能处于基本水平时,差异很大。此外,根据教师是否有XR技术、加密货币、面部认证系统、可穿戴设备或机器人等方面的研究经验,这显著影响了研究中的数字能力水平。本研究的附加价值一方面在于,几乎没有任何研究分析这一主题;另一方面,这可能会对各机构产生影响,促使它们在新兴技术以及任何学科领域的横向能力方面为教学人员发起培训计划。
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引用次数: 0
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Journal of Computers in Education
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