Gregorio Daniel GONZALEZ-REYNA, J. Pérez-Bravo, Sandra Adriana CAMACHO-MOTA
{"title":"在墨西哥为游戏流媒体建立玩家,在2019年大流行期间需要投资和增长","authors":"Gregorio Daniel GONZALEZ-REYNA, J. Pérez-Bravo, Sandra Adriana CAMACHO-MOTA","doi":"10.35429/jm.2022.11.6.1.13","DOIUrl":null,"url":null,"abstract":"This article sets out by way of introduction the existing problem that gives rise to the research, the background and the objective, being this: To inform how Gameplay Streaming has become a way to generate income and the impact it has during the 2020 - 2021 pandemic in Mexico, knowing the resources and initial investment needed to install a Set up gamer and become a content creator in one or more of the different Streaming platforms; The type of documentary research with explanatory and descriptive qualitative design was used; as a theoretical framework, the topics involved in the research are briefly described, thus arriving at the results which highlight the initial investment required of a Streamer to install the set up and be able to perform Gameplay Streaming. Finding that various authors agree with the results found and concluding that this phenomenon has had an exponential growth during the years of pandemic, so it is a hobby that becomes an attractive and innovative way as a source of income, resulting in the basic investment in the assembly of the Set-up gamer not very expensive.","PeriodicalId":47467,"journal":{"name":"American Economic Journal-Microeconomics","volume":"37 1","pages":""},"PeriodicalIF":2.2000,"publicationDate":"2022-10-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Set up gamer for gameplay streamer in Mexico, required investment and growth during the 2019 pandemic\",\"authors\":\"Gregorio Daniel GONZALEZ-REYNA, J. Pérez-Bravo, Sandra Adriana CAMACHO-MOTA\",\"doi\":\"10.35429/jm.2022.11.6.1.13\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This article sets out by way of introduction the existing problem that gives rise to the research, the background and the objective, being this: To inform how Gameplay Streaming has become a way to generate income and the impact it has during the 2020 - 2021 pandemic in Mexico, knowing the resources and initial investment needed to install a Set up gamer and become a content creator in one or more of the different Streaming platforms; The type of documentary research with explanatory and descriptive qualitative design was used; as a theoretical framework, the topics involved in the research are briefly described, thus arriving at the results which highlight the initial investment required of a Streamer to install the set up and be able to perform Gameplay Streaming. Finding that various authors agree with the results found and concluding that this phenomenon has had an exponential growth during the years of pandemic, so it is a hobby that becomes an attractive and innovative way as a source of income, resulting in the basic investment in the assembly of the Set-up gamer not very expensive.\",\"PeriodicalId\":47467,\"journal\":{\"name\":\"American Economic Journal-Microeconomics\",\"volume\":\"37 1\",\"pages\":\"\"},\"PeriodicalIF\":2.2000,\"publicationDate\":\"2022-10-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"American Economic Journal-Microeconomics\",\"FirstCategoryId\":\"96\",\"ListUrlMain\":\"https://doi.org/10.35429/jm.2022.11.6.1.13\",\"RegionNum\":2,\"RegionCategory\":\"经济学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"ECONOMICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"American Economic Journal-Microeconomics","FirstCategoryId":"96","ListUrlMain":"https://doi.org/10.35429/jm.2022.11.6.1.13","RegionNum":2,"RegionCategory":"经济学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"ECONOMICS","Score":null,"Total":0}
Set up gamer for gameplay streamer in Mexico, required investment and growth during the 2019 pandemic
This article sets out by way of introduction the existing problem that gives rise to the research, the background and the objective, being this: To inform how Gameplay Streaming has become a way to generate income and the impact it has during the 2020 - 2021 pandemic in Mexico, knowing the resources and initial investment needed to install a Set up gamer and become a content creator in one or more of the different Streaming platforms; The type of documentary research with explanatory and descriptive qualitative design was used; as a theoretical framework, the topics involved in the research are briefly described, thus arriving at the results which highlight the initial investment required of a Streamer to install the set up and be able to perform Gameplay Streaming. Finding that various authors agree with the results found and concluding that this phenomenon has had an exponential growth during the years of pandemic, so it is a hobby that becomes an attractive and innovative way as a source of income, resulting in the basic investment in the assembly of the Set-up gamer not very expensive.