{"title":"求解具有少量随机顶点的简单随机博弈","authors":"H. Gimbert, Florian Horn","doi":"10.2168/LMCS-5(2:9)2009","DOIUrl":null,"url":null,"abstract":"Simple stochastic games are two-player zero-sum stochastic games with turn-based moves, perfect information, and reachability winning conditions. We present two new algorithms computing the values of simple stochastic games. Both of them rely on the existence of optimal permutation strategies, a class of positional strategies derived from permutations of the random vertices. The \"permutation-enumeration\" algorithm performs an exhaustive search among these strategies, while the \"permutation-improvement'' algorithm is based on successive improvements, a la Hoffman-Karp. Our algorithms improve previously known algorithms in several aspects. First they run in polynomial time when the number of random vertices is fixed, so the problem of solving simple stochastic games is fixed-parameter tractable when the parameter is the number of random vertices. Furthermore, our algorithms do not require the input game to be transformed into a stopping game. Finally, the permutation-enumeration algorithm does not use linear programming, while the permutation-improvement algorithm may run in polynomial time.","PeriodicalId":49904,"journal":{"name":"Logical Methods in Computer Science","volume":"43 1","pages":""},"PeriodicalIF":0.6000,"publicationDate":"2007-12-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"14","resultStr":"{\"title\":\"Solving Simple Stochastic Games with Few Random Vertices\",\"authors\":\"H. Gimbert, Florian Horn\",\"doi\":\"10.2168/LMCS-5(2:9)2009\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Simple stochastic games are two-player zero-sum stochastic games with turn-based moves, perfect information, and reachability winning conditions. We present two new algorithms computing the values of simple stochastic games. Both of them rely on the existence of optimal permutation strategies, a class of positional strategies derived from permutations of the random vertices. The \\\"permutation-enumeration\\\" algorithm performs an exhaustive search among these strategies, while the \\\"permutation-improvement'' algorithm is based on successive improvements, a la Hoffman-Karp. Our algorithms improve previously known algorithms in several aspects. First they run in polynomial time when the number of random vertices is fixed, so the problem of solving simple stochastic games is fixed-parameter tractable when the parameter is the number of random vertices. Furthermore, our algorithms do not require the input game to be transformed into a stopping game. Finally, the permutation-enumeration algorithm does not use linear programming, while the permutation-improvement algorithm may run in polynomial time.\",\"PeriodicalId\":49904,\"journal\":{\"name\":\"Logical Methods in Computer Science\",\"volume\":\"43 1\",\"pages\":\"\"},\"PeriodicalIF\":0.6000,\"publicationDate\":\"2007-12-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"14\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Logical Methods in Computer Science\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://doi.org/10.2168/LMCS-5(2:9)2009\",\"RegionNum\":4,\"RegionCategory\":\"数学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, THEORY & METHODS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Logical Methods in Computer Science","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.2168/LMCS-5(2:9)2009","RegionNum":4,"RegionCategory":"数学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, THEORY & METHODS","Score":null,"Total":0}
Solving Simple Stochastic Games with Few Random Vertices
Simple stochastic games are two-player zero-sum stochastic games with turn-based moves, perfect information, and reachability winning conditions. We present two new algorithms computing the values of simple stochastic games. Both of them rely on the existence of optimal permutation strategies, a class of positional strategies derived from permutations of the random vertices. The "permutation-enumeration" algorithm performs an exhaustive search among these strategies, while the "permutation-improvement'' algorithm is based on successive improvements, a la Hoffman-Karp. Our algorithms improve previously known algorithms in several aspects. First they run in polynomial time when the number of random vertices is fixed, so the problem of solving simple stochastic games is fixed-parameter tractable when the parameter is the number of random vertices. Furthermore, our algorithms do not require the input game to be transformed into a stopping game. Finally, the permutation-enumeration algorithm does not use linear programming, while the permutation-improvement algorithm may run in polynomial time.
期刊介绍:
Logical Methods in Computer Science is a fully refereed, open access, free, electronic journal. It welcomes papers on theoretical and practical areas in computer science involving logical methods, taken in a broad sense; some particular areas within its scope are listed below. Papers are refereed in the traditional way, with two or more referees per paper. Copyright is retained by the author.
Topics of Logical Methods in Computer Science:
Algebraic methods
Automata and logic
Automated deduction
Categorical models and logic
Coalgebraic methods
Computability and Logic
Computer-aided verification
Concurrency theory
Constraint programming
Cyber-physical systems
Database theory
Defeasible reasoning
Domain theory
Emerging topics: Computational systems in biology
Emerging topics: Quantum computation and logic
Finite model theory
Formalized mathematics
Functional programming and lambda calculus
Inductive logic and learning
Interactive proof checking
Logic and algorithms
Logic and complexity
Logic and games
Logic and probability
Logic for knowledge representation
Logic programming
Logics of programs
Modal and temporal logics
Program analysis and type checking
Program development and specification
Proof complexity
Real time and hybrid systems
Reasoning about actions and planning
Satisfiability
Security
Semantics of programming languages
Term rewriting and equational logic
Type theory and constructive mathematics.