求解具有少量随机顶点的简单随机博弈

IF 0.6 4区 数学 Q4 COMPUTER SCIENCE, THEORY & METHODS Logical Methods in Computer Science Pub Date : 2007-12-11 DOI:10.2168/LMCS-5(2:9)2009
H. Gimbert, Florian Horn
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引用次数: 14

摘要

简单随机游戏是两个人的零和随机游戏,具有回合制移动、完美信息和可达性获胜条件。我们提出了两种计算简单随机对策值的新算法。它们都依赖于最优置换策略的存在,最优置换策略是一类由随机顶点的置换衍生出来的位置策略。“置换-枚举”算法在这些策略中执行穷举搜索,而“置换-改进”算法基于连续改进,这是霍夫曼-卡普的理论。我们的算法在几个方面改进了以前已知的算法。首先,当随机顶点的数量固定时,它们在多项式时间内运行,因此,当参数为随机顶点的数量时,解决简单随机博弈的问题是固定参数可处理的。此外,我们的算法不需要将输入游戏转换为停止游戏。最后,置换-枚举算法不使用线性规划,而置换-改进算法可能在多项式时间内运行。
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Solving Simple Stochastic Games with Few Random Vertices
Simple stochastic games are two-player zero-sum stochastic games with turn-based moves, perfect information, and reachability winning conditions. We present two new algorithms computing the values of simple stochastic games. Both of them rely on the existence of optimal permutation strategies, a class of positional strategies derived from permutations of the random vertices. The "permutation-enumeration" algorithm performs an exhaustive search among these strategies, while the "permutation-improvement'' algorithm is based on successive improvements, a la Hoffman-Karp. Our algorithms improve previously known algorithms in several aspects. First they run in polynomial time when the number of random vertices is fixed, so the problem of solving simple stochastic games is fixed-parameter tractable when the parameter is the number of random vertices. Furthermore, our algorithms do not require the input game to be transformed into a stopping game. Finally, the permutation-enumeration algorithm does not use linear programming, while the permutation-improvement algorithm may run in polynomial time.
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来源期刊
Logical Methods in Computer Science
Logical Methods in Computer Science 工程技术-计算机:理论方法
CiteScore
1.80
自引率
0.00%
发文量
105
审稿时长
6-12 weeks
期刊介绍: Logical Methods in Computer Science is a fully refereed, open access, free, electronic journal. It welcomes papers on theoretical and practical areas in computer science involving logical methods, taken in a broad sense; some particular areas within its scope are listed below. Papers are refereed in the traditional way, with two or more referees per paper. Copyright is retained by the author. Topics of Logical Methods in Computer Science: Algebraic methods Automata and logic Automated deduction Categorical models and logic Coalgebraic methods Computability and Logic Computer-aided verification Concurrency theory Constraint programming Cyber-physical systems Database theory Defeasible reasoning Domain theory Emerging topics: Computational systems in biology Emerging topics: Quantum computation and logic Finite model theory Formalized mathematics Functional programming and lambda calculus Inductive logic and learning Interactive proof checking Logic and algorithms Logic and complexity Logic and games Logic and probability Logic for knowledge representation Logic programming Logics of programs Modal and temporal logics Program analysis and type checking Program development and specification Proof complexity Real time and hybrid systems Reasoning about actions and planning Satisfiability Security Semantics of programming languages Term rewriting and equational logic Type theory and constructive mathematics.
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