{"title":"使用神经算法改变电子游戏的图像风格","authors":"Byung-Hak Yoo, Kyung-Joong Kim","doi":"10.1109/CIG.2016.7860390","DOIUrl":null,"url":null,"abstract":"Recently, procedural content generation (PCG) has attracted positive attentions from gamers and applied for various content types such as maps, items and so on. Deep neural networks have been reported that they have potential to learn styles of artistic images. In this study, we propose to apply convolutional neural networks to change artistic styles of video game graphics. It's expected to change original games into different styles (modern, old-fashioned, scientific, and so on) given the input images. We applied the neural styling algorithm to the game images from Hedgewars, an open-source turn-based strategy game. Our results show that styles of video games can be changed from an input styling image.","PeriodicalId":6594,"journal":{"name":"2016 IEEE Conference on Computational Intelligence and Games (CIG)","volume":"33 1","pages":"1-2"},"PeriodicalIF":0.0000,"publicationDate":"2016-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Changing video game graphic styles using neural algorithms\",\"authors\":\"Byung-Hak Yoo, Kyung-Joong Kim\",\"doi\":\"10.1109/CIG.2016.7860390\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Recently, procedural content generation (PCG) has attracted positive attentions from gamers and applied for various content types such as maps, items and so on. Deep neural networks have been reported that they have potential to learn styles of artistic images. In this study, we propose to apply convolutional neural networks to change artistic styles of video game graphics. It's expected to change original games into different styles (modern, old-fashioned, scientific, and so on) given the input images. We applied the neural styling algorithm to the game images from Hedgewars, an open-source turn-based strategy game. Our results show that styles of video games can be changed from an input styling image.\",\"PeriodicalId\":6594,\"journal\":{\"name\":\"2016 IEEE Conference on Computational Intelligence and Games (CIG)\",\"volume\":\"33 1\",\"pages\":\"1-2\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 IEEE Conference on Computational Intelligence and Games (CIG)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CIG.2016.7860390\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 IEEE Conference on Computational Intelligence and Games (CIG)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CIG.2016.7860390","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Changing video game graphic styles using neural algorithms
Recently, procedural content generation (PCG) has attracted positive attentions from gamers and applied for various content types such as maps, items and so on. Deep neural networks have been reported that they have potential to learn styles of artistic images. In this study, we propose to apply convolutional neural networks to change artistic styles of video game graphics. It's expected to change original games into different styles (modern, old-fashioned, scientific, and so on) given the input images. We applied the neural styling algorithm to the game images from Hedgewars, an open-source turn-based strategy game. Our results show that styles of video games can be changed from an input styling image.