流处理器纹理生成模型的3D虚拟世界:学习工具在v学术界

A. Smorkalov, Mikhail Fominykh, M. Morozov
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引用次数: 8

摘要

在本文中,我们解决了应用三维虚拟世界进行学习的挑战。尽管有许多积极的结论,但这项技术远未成为教育的主流。在日常教学中应用它最常见的问题是陡峭的学习曲线和对计算资源和网络资源的需求。为了解决这些问题,我们开发了一个流处理器纹理生成模型,用于在3D虚拟世界中显示教育内容。该模型建议在流处理器上执行图像处理任务,以减少CPU的负载。它允许设计方便和复杂的工具,用于在3D环境中与图形协同工作。这样的工具简化了3D虚拟环境的使用,因此,提高了负学习曲线效果。我们提出了基于建议模型生成图像的方法,设计和实现了一套工具,用于在vAcademia虚拟世界中与2D图形内容协同工作。此外,我们还提供了基于我们应用于整个系统和具体算法的一系列测试的建议模型的评估。我们也给出了用户评价的初步结果。
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Stream Processors Texture Generation Model for 3D Virtual Worlds: Learning Tools in vAcademia
In this paper, we address the challenges of applying three-dimensional virtual worlds for learning. Despite the numerous positive conclusions, this technology is far from becoming mainstream in education. The most common problems with applying it in everyday teaching and learning are steep learning curve and demand for computational and network resources. In order to address these problems, we developed a stream processors texture generation model for displaying educational content in 3D virtual worlds. The model suggests conducting image-processing tasks on stream processors in order to reduce the load on CPU. It allows designing convenient and sophisticated tools for collaborative work with graphics inside a 3D environment. Such tools simplify the use of a 3D virtual environment, and therefore, improve the negative learning curve effect. We present the methods of generating images based on the suggested model, the design and implementation of a set of tools for collaborative work with 2D graphical content in vAcademia virtual world. In addition, we provide the evaluation of the suggested model based on a series of tests which we applied to the whole system and specific algorithms. We also present the initial result of user evaluation.
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