{"title":"传统游戏对学生学习动机和ip SD学习的影响","authors":"Y. Nugraha, Manggalastawa Manggalastawa","doi":"10.26740/JRPD.V7N1.P31-37","DOIUrl":null,"url":null,"abstract":"ABSTRACTThe purpose of this research is; (1) determine the effect of traditional game-based learning on learning motivation; and (2) find how much difference the effect of traditional game-based learning and expository learning on student motivation. This type of research is a quantitative research method in the form of a quasy experiment with a pretest-posttest control group design. The study population consisted of all fourth grade elementary school students in Cluster 1 UPTD, Maja District, Majalengka Regency. The sample was selected through random sampling technique. The data collection technique uses non-test techniques which include interview guidelines, observation guidelines, and documentation. The results showed that; (1) student learning motivation in the experimental class is higher than the control class, with the acquisition of the independent t-test results of 0.00 <0.05, and the mean data in the experimental class is higher than the control class; the N-Gain result of the control class was 0.24, while the experimental class was 0.43; and (2) there is a difference in the average learning motivation of students at very high, high, and sufficient levels in the experimental class. This is evidenced by the acquisition of one way ANOVA test results of 0.00 <0.05. Furthermore, the post hoc test was carried out to determine which group was the most significant, and the largest mean difference was obtained in the very high group, namely 22,333Keywords: Independent School, Pancasila, Education, National Insight ABSTRAKTujuan dari penelitian ini adalah; (1) menentukan pengaruh pembelajaran berbasis permainan tradisional terhadap motivasi belajar; dan (2) menemukan seberapa besar perbedaan pengaruh pembelajaran berbasis permainan tradisional dan pembelajaran ekspositori terhadap motivasi belajar siswa. Jenis penelitian yang digunakan adalah metode penelitian kuantitatif bentuk quasy eksperiment dengan pretest-posttest control group design. Populasi penelitian terdiri atas seluruh siswa kelas IV SD di Gugus 1 UPTD Kecamatan Maja Kabupaten Majalengka. Sampel dipilih melalui teknik random sampling. Teknik pengumpulan data menggunakan teknik non tes yang meliputi pedoman wawancara, pedoman observasi, dan dokumentasi. Hasil penelitian menunjukkan bahwa; (1) motivasi belajar siswa di kelas eksperimen lebih tinggi dibandingkan kelas kontrol, dengan perolehan hasil uji independet t-test sebesar 0,00 < 0,05, serta data rerata dikelas eksperimen lebih tinggi dari kelas kontrol; hasil N-Gain kelas kontrol sebesar 0,24, sedangkan kelas eksperimen sebesar 0,43; dan (2) terdapat perbedaan rata-rata motivasi belajar siswa tingkat sangat tinggi, tinggi, dan cukup pada kelas eksperimen. Hal ini dibuktikan dengan perolehan hasil uji one way ANOVA sebesar 0,00 < 0,05. Selanjutnya dilakukan uji post hoc untuk mengetahui kelompok yang paling signifikan, diperoleh mean difference terbesar pada kelompok sangat tinggi, yaitu 22.333Kata Kunci: Engklek, Motivasi Belajar, Permainan Tradisional","PeriodicalId":17740,"journal":{"name":"Jurnal Review Pendidikan Dasar : Jurnal Kajian Pendidikan dan Hasil Penelitian","volume":"49 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2021-01-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"PENGARUH PERMAINAN TRADISIONAL TERHADAP MOTIVASI BELAJAR SISWA PADA PEMBELAJARAN IPS SD\",\"authors\":\"Y. Nugraha, Manggalastawa Manggalastawa\",\"doi\":\"10.26740/JRPD.V7N1.P31-37\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"ABSTRACTThe purpose of this research is; (1) determine the effect of traditional game-based learning on learning motivation; and (2) find how much difference the effect of traditional game-based learning and expository learning on student motivation. This type of research is a quantitative research method in the form of a quasy experiment with a pretest-posttest control group design. The study population consisted of all fourth grade elementary school students in Cluster 1 UPTD, Maja District, Majalengka Regency. The sample was selected through random sampling technique. The data collection technique uses non-test techniques which include interview guidelines, observation guidelines, and documentation. The results showed that; (1) student learning motivation in the experimental class is higher than the control class, with the acquisition of the independent t-test results of 0.00 <0.05, and the mean data in the experimental class is higher than the control class; the N-Gain result of the control class was 0.24, while the experimental class was 0.43; and (2) there is a difference in the average learning motivation of students at very high, high, and sufficient levels in the experimental class. This is evidenced by the acquisition of one way ANOVA test results of 0.00 <0.05. Furthermore, the post hoc test was carried out to determine which group was the most significant, and the largest mean difference was obtained in the very high group, namely 22,333Keywords: Independent School, Pancasila, Education, National Insight ABSTRAKTujuan dari penelitian ini adalah; (1) menentukan pengaruh pembelajaran berbasis permainan tradisional terhadap motivasi belajar; dan (2) menemukan seberapa besar perbedaan pengaruh pembelajaran berbasis permainan tradisional dan pembelajaran ekspositori terhadap motivasi belajar siswa. Jenis penelitian yang digunakan adalah metode penelitian kuantitatif bentuk quasy eksperiment dengan pretest-posttest control group design. Populasi penelitian terdiri atas seluruh siswa kelas IV SD di Gugus 1 UPTD Kecamatan Maja Kabupaten Majalengka. Sampel dipilih melalui teknik random sampling. Teknik pengumpulan data menggunakan teknik non tes yang meliputi pedoman wawancara, pedoman observasi, dan dokumentasi. Hasil penelitian menunjukkan bahwa; (1) motivasi belajar siswa di kelas eksperimen lebih tinggi dibandingkan kelas kontrol, dengan perolehan hasil uji independet t-test sebesar 0,00 < 0,05, serta data rerata dikelas eksperimen lebih tinggi dari kelas kontrol; hasil N-Gain kelas kontrol sebesar 0,24, sedangkan kelas eksperimen sebesar 0,43; dan (2) terdapat perbedaan rata-rata motivasi belajar siswa tingkat sangat tinggi, tinggi, dan cukup pada kelas eksperimen. Hal ini dibuktikan dengan perolehan hasil uji one way ANOVA sebesar 0,00 < 0,05. Selanjutnya dilakukan uji post hoc untuk mengetahui kelompok yang paling signifikan, diperoleh mean difference terbesar pada kelompok sangat tinggi, yaitu 22.333Kata Kunci: Engklek, Motivasi Belajar, Permainan Tradisional\",\"PeriodicalId\":17740,\"journal\":{\"name\":\"Jurnal Review Pendidikan Dasar : Jurnal Kajian Pendidikan dan Hasil Penelitian\",\"volume\":\"49 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-01-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Jurnal Review Pendidikan Dasar : Jurnal Kajian Pendidikan dan Hasil Penelitian\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.26740/JRPD.V7N1.P31-37\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Review Pendidikan Dasar : Jurnal Kajian Pendidikan dan Hasil Penelitian","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.26740/JRPD.V7N1.P31-37","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
摘要
摘要本研究的目的是:(1)确定传统游戏学习对学习动机的影响;(2)发现传统游戏学习与说明文学习对学生学习动机的影响有多大差异。这类研究是一种定量研究方法,采用前测后测对照组设计的准实验形式。研究人群为Majalengka县Maja区UPTD第1组所有四年级小学生。采用随机抽样技术选取样本。数据收集技术使用非测试技术,包括访谈指南、观察指南和文档。结果表明:;(1)实验班学生的学习动机高于对照组,获得的独立t检验结果为0.00 <0.05,且实验班的平均数据高于对照组;对照组N-Gain为0.24,实验班N-Gain为0.43;(2)实验班“非常高”、“高”、“充分”水平学生的平均学习动机存在差异。获得的单因素方差分析结果0.00 <0.05证明了这一点。此外,我们还进行了事后检验,以确定哪一组最显著,在非常高的组中获得了最大的平均差异,即22,333。(1) menentukan pengaruh pembelajan beran基于永久的传统terhadap motivasi belajar;Dan (2) menemukan seberapa besar perbedaan pengaruh pembelajaran perbedaan永久传统Dan pembelajaran ekspositori terhadap motivasi belajar siswa。简氏penpenelitian yang digunakan adalah方法penpenelitian定量bentuk quasy实验设计和前测后测对照组设计。Populasi penelitian terdiri atas seluruh siswa kelas IV SD di Gugus 1 UPTD Kecamatan Maja Kabupaten Majalengka。样本采用随机抽样技术。人口普查数据,人口普查数据,人口普查数据,人口普查数据,人口普查数据。Hasil penelitian menunjukkan bahwa;(1)实验数据表明,实验数据与实验数据比较,实验数据与实验数据比较,实验数据与实验数据比较,实验数据与实验数据比较,实验数据与实验数据比较,实验数据与实验数据比较;hasil N-Gain kelas control sebesar 0,24, sedangkan kelas ekspar 0,43;Dan (2) terdapat perbedaan和rata-rata motivasi belajar siswa tingkat sangat tinggi, tinggi, Dan cuup pada kelas eksperen。结果表明:1、0、00 < 0、05。Selanjutnya dilakukan uji post hoc untuk mengetahui kelompok yang paling signikan, diperoleh mean difference terbesar pada kelompok sangat tinggi, yitu 22.33 . kata Kunci: Engklek, Motivasi Belajar, permain传统
PENGARUH PERMAINAN TRADISIONAL TERHADAP MOTIVASI BELAJAR SISWA PADA PEMBELAJARAN IPS SD
ABSTRACTThe purpose of this research is; (1) determine the effect of traditional game-based learning on learning motivation; and (2) find how much difference the effect of traditional game-based learning and expository learning on student motivation. This type of research is a quantitative research method in the form of a quasy experiment with a pretest-posttest control group design. The study population consisted of all fourth grade elementary school students in Cluster 1 UPTD, Maja District, Majalengka Regency. The sample was selected through random sampling technique. The data collection technique uses non-test techniques which include interview guidelines, observation guidelines, and documentation. The results showed that; (1) student learning motivation in the experimental class is higher than the control class, with the acquisition of the independent t-test results of 0.00 <0.05, and the mean data in the experimental class is higher than the control class; the N-Gain result of the control class was 0.24, while the experimental class was 0.43; and (2) there is a difference in the average learning motivation of students at very high, high, and sufficient levels in the experimental class. This is evidenced by the acquisition of one way ANOVA test results of 0.00 <0.05. Furthermore, the post hoc test was carried out to determine which group was the most significant, and the largest mean difference was obtained in the very high group, namely 22,333Keywords: Independent School, Pancasila, Education, National Insight ABSTRAKTujuan dari penelitian ini adalah; (1) menentukan pengaruh pembelajaran berbasis permainan tradisional terhadap motivasi belajar; dan (2) menemukan seberapa besar perbedaan pengaruh pembelajaran berbasis permainan tradisional dan pembelajaran ekspositori terhadap motivasi belajar siswa. Jenis penelitian yang digunakan adalah metode penelitian kuantitatif bentuk quasy eksperiment dengan pretest-posttest control group design. Populasi penelitian terdiri atas seluruh siswa kelas IV SD di Gugus 1 UPTD Kecamatan Maja Kabupaten Majalengka. Sampel dipilih melalui teknik random sampling. Teknik pengumpulan data menggunakan teknik non tes yang meliputi pedoman wawancara, pedoman observasi, dan dokumentasi. Hasil penelitian menunjukkan bahwa; (1) motivasi belajar siswa di kelas eksperimen lebih tinggi dibandingkan kelas kontrol, dengan perolehan hasil uji independet t-test sebesar 0,00 < 0,05, serta data rerata dikelas eksperimen lebih tinggi dari kelas kontrol; hasil N-Gain kelas kontrol sebesar 0,24, sedangkan kelas eksperimen sebesar 0,43; dan (2) terdapat perbedaan rata-rata motivasi belajar siswa tingkat sangat tinggi, tinggi, dan cukup pada kelas eksperimen. Hal ini dibuktikan dengan perolehan hasil uji one way ANOVA sebesar 0,00 < 0,05. Selanjutnya dilakukan uji post hoc untuk mengetahui kelompok yang paling signifikan, diperoleh mean difference terbesar pada kelompok sangat tinggi, yaitu 22.333Kata Kunci: Engklek, Motivasi Belajar, Permainan Tradisional