生物识别和分类器融合预测电子游戏中的乐趣因素

Andrea Clerico, Cindy Chamberland, Mark Parent, P. Michon, S. Tremblay, T. Falk, Jean-Christophe Gagnon, P. Jackson
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引用次数: 20

摘要

开发适应性玩法的关键在于实时监控和预测玩家体验的能力(游戏邦注:也就是有趣因素)。为了实现这一目标,我们依靠生物识别技术和机器学习算法来捕捉反映玩家在游戏过程中的情感状态的生理特征。在本文中,我们报告了利用生理信号实时监测玩家在商业电子游戏会话中的乐趣水平的研究和开发工作。三重分类系统的使用允许将玩家的生理反应及其波动转化为单一但多方面的乐趣衡量标准,并使用非线性玩法。我们的研究结果表明,心脏和呼吸活动提供了最好的预测能力。此外,在对乐趣等级进行分类时所达到的表现水平(准确率为70%)表明,结合生理测量的机器学习方法可以以客观的方式预测玩家体验。
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Biometrics and classifier fusion to predict the fun-factor in video gaming
The key to the development of adaptive gameplay is the capability to monitor and predict in real time the players experience (or, herein, fun factor). To achieve this goal, we rely on biometrics and machine learning algorithms to capture a physiological signature that reflects the player's affective state during the game. In this paper, we report research and development effort into the real time monitoring of the player's level of fun during a commercially available video game session using physiological signals. The use of a triple-classifier system allows the transformation of players' physiological responses and their fluctuation into a single yet multifaceted measure of fun, using a non-linear gameplay. Our results suggest that cardiac and respiratory activities provide the best predictive power. Moreover, the level of performance reached when classifying the level of fun (70% accuracy) shows that the use of machine learning approaches with physiological measures can contribute to predicting players experience in an objective manner.
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