在现实世界的足球视频发挥类型识别

Sheng Chen, Zhongyuan Feng, Qingkai Lu, Behrooz Mahasseni, Trevor Fiez, Alan Fern, S. Todorovic
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引用次数: 27

摘要

本文提出了一种用于识别美式橄榄球比赛业余视频中的比赛顺序(如进攻、防守、开球、踢球等)的视觉系统。该系统旨在减少用户注释足球视频的工作量,这些视频发布在超过13,000个高中,大学和职业足球队使用的网络服务上。在这样一个网络服务的背景下,识别足球比赛尤其具有挑战性,因为视频之间存在巨大的差异,包括摄像机视点、运动、与场地的距离、业余摄影质量和照明条件等因素。给定一个视频序列,其中每个视频都显示一种特定的足球比赛,我们首先在每个视频上运行嘈杂的比赛水平检测器。然后,我们将比赛级检测器的响应与全局比赛级推理相结合,这说明了足球比赛的统计知识。我们对来自10场不同足球比赛的1450多个视频的实证结果表明,我们的方法非常有效,并且接近于在现实世界中使用。
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Play type recognition in real-world football video
This paper presents a vision system for recognizing the sequence of plays in amateur videos of American football games (e.g. offense, defense, kickoff, punt, etc). The system is aimed at reducing user effort in annotating football videos, which are posted on a web service used by over 13,000 high school, college, and professional football teams. Recognizing football plays is particularly challenging in the context of such a web service, due to the huge variations across videos, in terms of camera viewpoint, motion, distance from the field, as well as amateur camerawork quality, and lighting conditions, among other factors. Given a sequence of videos, where each shows a particular play of a football game, we first run noisy play-level detectors on every video. Then, we integrate responses of the play-level detectors with global game-level reasoning which accounts for statistical knowledge about football games. Our empirical results on more than 1450 videos from 10 diverse football games show that our approach is quite effective, and close to being usable in a real-world setting.
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