暴力主题电子游戏的价值教育分析

J. Carrillo, María del Carmen Robles Vílchez
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引用次数: 2

摘要

现在市场上有很高比例的电子游戏含有与身体和心理暴力相关的内容。有调查表明,这类游戏主要由儿童和青少年使用。这一事实再次引发了一场争论,即对他们个性形成的可能影响,特别是对指导他们作为公民现在和未来行为的价值尺度的构建。本文展示了最近一项研究的部分结果,在该研究中,与教育领域相关的成年玩家(未来的教师)批判性地分析了一组非常重要的电子游戏的价值论成分,这些游戏在销售列表中占有重要地位。为此,我们使用了一个非常具体的尺度,其中包含与争论、最初和最终的视频、主角的行为、速记、服装、行动以及玩家获得的部分和最终结果相关的指标。
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Análisis axiológico-educativo de videojuegos de temática violenta
A high percentage of video-games now in the market have contents related with physical and psychological violence. There are investigations that show that this kind of games is mainly used by children and adolescents. This fact reinitiates the polemic of the possible influence in the formation of their personality and, very specially, in the construction of the value scale that will direct their present and future behaviour as citizens. This paper shows the partial results of a recent research in which adult players related with the education area (future teachers) analyzed critically the axiological component of a very important group of video-games which are important in the sales lists. For that purpose, a very specific scale has been used, with indicators related to the argument, the initial and final videos, the protagonist’s behaviour, the stenography, clothes, actions and partial and final results obtained by players.
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审稿时长
8 weeks
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