{"title":"基于增强现实的基础空间构建学习媒体开发","authors":"Baiq Desi Dwi Arianti, Muhammad Djamaluddin","doi":"10.29408/jit.v6i2.18812","DOIUrl":null,"url":null,"abstract":"The implementation of the Merdeka Curriculum (MC) is a program launched by the Indonesian government to enhance the quality of education at all levels. Despite the MC providing flexibility and facilitation for deep learning focused on character development, the utilization of Augmented Reality (AR) in education remains limited in Indonesian schools. Therefore, this research aims to address the research gap and offer research novelty by developing an innovative AR-based spatial geometry instructional media. This study adopts the ADDIE (Analysis, Design, Development, Implementation, Evaluation) methodological approach and involves four experts, including two media experts and two subject matter experts, for the feasibility assessment. Additionally, 25 fifth-grade students from SDN 2 Sandubaya serve as respondents in this research. The findings reveal that the developed instructional media has received high feasibility ratings from media experts (87%) and subject matter experts (84%). Moreover, users' responses towards the application yielded a positive rating of 99%. Thus, this research makes a significant contribution to the field of AR-based instructional media development by addressing the research gap concerning the utilization of AR in spatial geometry education within Indonesian schools. Furthermore, this study offers novelty by introducing an innovative approach to instructional media development, garnering positive user outcomes. The developed instructional media can serve as an effective and engaging resource for spatial geometry education for fifth-grade students","PeriodicalId":13567,"journal":{"name":"Infotek : Jurnal Informatika dan Teknologi","volume":"30 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-07-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Pengembangan Media Pembelajaran Bangun Ruang Berbasis Augmented Reality\",\"authors\":\"Baiq Desi Dwi Arianti, Muhammad Djamaluddin\",\"doi\":\"10.29408/jit.v6i2.18812\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The implementation of the Merdeka Curriculum (MC) is a program launched by the Indonesian government to enhance the quality of education at all levels. Despite the MC providing flexibility and facilitation for deep learning focused on character development, the utilization of Augmented Reality (AR) in education remains limited in Indonesian schools. Therefore, this research aims to address the research gap and offer research novelty by developing an innovative AR-based spatial geometry instructional media. This study adopts the ADDIE (Analysis, Design, Development, Implementation, Evaluation) methodological approach and involves four experts, including two media experts and two subject matter experts, for the feasibility assessment. Additionally, 25 fifth-grade students from SDN 2 Sandubaya serve as respondents in this research. The findings reveal that the developed instructional media has received high feasibility ratings from media experts (87%) and subject matter experts (84%). Moreover, users' responses towards the application yielded a positive rating of 99%. 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引用次数: 0
摘要
实施默迪卡课程(MC)是印尼政府为提高各级教育质量而推出的一项计划。尽管MC为专注于性格发展的深度学习提供了灵活性和便利,但在印尼学校中,增强现实(AR)在教育中的应用仍然有限。因此,本研究旨在通过开发一种创新的基于ar的空间几何教学媒体来填补研究空白并提供研究新颖性。本研究采用ADDIE (Analysis, Design, Development, Implementation, Evaluation)方法,由四位专家参与可行性评估,其中包括两位媒体专家和两位主题专家。此外,本研究还以25名来自Sandubaya SDN 2的五年级学生作为调查对象。研究结果显示,发展的教学媒体获得媒体专家(87%)和主题专家(84%)的高可行性评级。此外,用户对该应用程序的反应产生了99%的正面评价。因此,本研究通过解决印度尼西亚学校在空间几何教育中使用AR的研究差距,为基于AR的教学媒体发展领域做出了重大贡献。此外,本研究通过引入一种创新的教学媒体开发方法提供了新颖性,获得了积极的用户结果。开发的教学媒体可作为五年级学生空间几何教育的有效资源
Pengembangan Media Pembelajaran Bangun Ruang Berbasis Augmented Reality
The implementation of the Merdeka Curriculum (MC) is a program launched by the Indonesian government to enhance the quality of education at all levels. Despite the MC providing flexibility and facilitation for deep learning focused on character development, the utilization of Augmented Reality (AR) in education remains limited in Indonesian schools. Therefore, this research aims to address the research gap and offer research novelty by developing an innovative AR-based spatial geometry instructional media. This study adopts the ADDIE (Analysis, Design, Development, Implementation, Evaluation) methodological approach and involves four experts, including two media experts and two subject matter experts, for the feasibility assessment. Additionally, 25 fifth-grade students from SDN 2 Sandubaya serve as respondents in this research. The findings reveal that the developed instructional media has received high feasibility ratings from media experts (87%) and subject matter experts (84%). Moreover, users' responses towards the application yielded a positive rating of 99%. Thus, this research makes a significant contribution to the field of AR-based instructional media development by addressing the research gap concerning the utilization of AR in spatial geometry education within Indonesian schools. Furthermore, this study offers novelty by introducing an innovative approach to instructional media development, garnering positive user outcomes. The developed instructional media can serve as an effective and engaging resource for spatial geometry education for fifth-grade students