John Thang, Ria Eka Sari
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引用次数: 0

摘要

玩耍是孩子们非常喜欢的事情,因为玩耍是一种可以建立运动神经和儿童生长发育的活动。本次设计的益智游戏设计是基于新冠病毒传播下降后从大流行到地方性流行过渡时期的定量方法研究。这款益智游戏不仅为小学生提供游戏,还能提高他们的思维智力。这款益智游戏的设计采用了定量数据收集和5W - 1H分析的方法。这个游戏设计的结果可以稍后通过提供的链接下载。
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DESIGN GAME PUZZLE UNTUK TINGKAT SEKOLAH DASAR MENGGUNAKAN ADOBE CC ANIMATE 2018
Playing is something that is very popular with children because playing is an activity that can build motor nerves and children's growth and development. Design of the puzzle game designed is a research based on a quantitative approach due to the transition from a pandemic to an endemic period after the decline in the spread of the covid-19 virus. This puzzle game is designed not only to provide games for elementary school children but also to increase the intelligence of thinking for these children. The design of this puzzle game uses quantitative data collection and 5W 1H analysis methods. The results of this game design can later be downloaded via the link provided.
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来源期刊
自引率
0.00%
发文量
8
审稿时长
24 weeks
期刊最新文献
TOYA CAMPUHAN: AIR DAN PERADABAN MANUSIA DALAM PENCIPTAAN SENI LUKIS BENTUK, FUNGSI, DAN MAKNA LUKISAN PADA INTERIOR ALTAR GEREJA ST. ANTONIUS KOTABARU YOGYAKARTA STRATEGI BRANDING DAN KONSEP PUBLIKASI BERBASIS LOCAL TOURISM DI ERA 4.0 (Studi kasus media sosial dan peran Desain Komunikasi visual) PEWARNAAN MENGGUNAKAN ZAT WARNA DIREK DENGAN PENGENTAL DALAM PEMBUATAN ’KAIN TRITIK DESIGN GAME PUZZLE UNTUK TINGKAT SEKOLAH DASAR MENGGUNAKAN ADOBE CC ANIMATE 2018
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