{"title":"Kahoot:让我们在英语课上玩得开心!","authors":"Pricillia Sitompul, Siswana Siswana","doi":"10.46799/jss.v4i4.663","DOIUrl":null,"url":null,"abstract":" \nMotivation is required to have satisfying learning echievement in English because it drives students to study seriously without being forced. To improve students’ learning motivation, English teachers can integrate the use of technology in their teaching. One of applications which is considered to improve students’ leaning motivation is Kahoot, a game-based application. This research aimed to investigate learning motivation of students of SMA N 1 Belitang after experiencing Kahoot in learning English and English teacher’s perception toward the use of Kahoot. Questionnaire was administered to 43 second grade students and interview was done with one English teacher who used it in English class. It turned out that almost all students gave positive responses on the questionnaire and after being analyzed, students’ learning motivation was categorized into high category. Moreover, the English teacher claimed that students showed more interest in English after being introduced to Kahoot and their English scores were improved. The students’ improvement in motivation and achievement were resulted from competitive atmosphere on games and interesting display on Kahoot so that they argued that learning English is a fun activity.","PeriodicalId":53487,"journal":{"name":"Journal of Social Science Education","volume":"4 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Kahoot: Let’s Have Fun in English Class with It!\",\"authors\":\"Pricillia Sitompul, Siswana Siswana\",\"doi\":\"10.46799/jss.v4i4.663\",\"DOIUrl\":null,\"url\":null,\"abstract\":\" \\nMotivation is required to have satisfying learning echievement in English because it drives students to study seriously without being forced. To improve students’ learning motivation, English teachers can integrate the use of technology in their teaching. One of applications which is considered to improve students’ leaning motivation is Kahoot, a game-based application. This research aimed to investigate learning motivation of students of SMA N 1 Belitang after experiencing Kahoot in learning English and English teacher’s perception toward the use of Kahoot. Questionnaire was administered to 43 second grade students and interview was done with one English teacher who used it in English class. It turned out that almost all students gave positive responses on the questionnaire and after being analyzed, students’ learning motivation was categorized into high category. Moreover, the English teacher claimed that students showed more interest in English after being introduced to Kahoot and their English scores were improved. The students’ improvement in motivation and achievement were resulted from competitive atmosphere on games and interesting display on Kahoot so that they argued that learning English is a fun activity.\",\"PeriodicalId\":53487,\"journal\":{\"name\":\"Journal of Social Science Education\",\"volume\":\"4 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-07-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Social Science Education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.46799/jss.v4i4.663\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"Social Sciences\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Social Science Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.46799/jss.v4i4.663","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"Social Sciences","Score":null,"Total":0}
Motivation is required to have satisfying learning echievement in English because it drives students to study seriously without being forced. To improve students’ learning motivation, English teachers can integrate the use of technology in their teaching. One of applications which is considered to improve students’ leaning motivation is Kahoot, a game-based application. This research aimed to investigate learning motivation of students of SMA N 1 Belitang after experiencing Kahoot in learning English and English teacher’s perception toward the use of Kahoot. Questionnaire was administered to 43 second grade students and interview was done with one English teacher who used it in English class. It turned out that almost all students gave positive responses on the questionnaire and after being analyzed, students’ learning motivation was categorized into high category. Moreover, the English teacher claimed that students showed more interest in English after being introduced to Kahoot and their English scores were improved. The students’ improvement in motivation and achievement were resulted from competitive atmosphere on games and interesting display on Kahoot so that they argued that learning English is a fun activity.
期刊介绍:
The Journal of Social Science Education (JSSE) was founded in 2000 in order to offer the disciplines in the field of social science education a representative scholarly publication. The journal represents a sophisticated image that is characterised by its theory and research orientation, interdisciplinary approach, internationalism and originality as well as by a rigorous anonymous peer review. Theory and research orientation: The Journal of Social Science Education (JSSE) is a theory and research oriented journal of social science education and related disciplines and field. Theoretical discussions on education, teaching and learning and related empirical research are its centre of interest. Of course, scholarly perspectives on practices of teaching and learning and the discussion of policies, empirical results, and research methods are included. Interdisciplinary approach: The JSSE promotes the dialogue among the disciplines of social science education and between them and the social sciences. It is committed to the ideas of cooperation and interdisciplinary research. Therefore, the editors of the JSSE prefer topics which are rele-vant for more than one specialist discipline of social science education or social sciences. Internationalism: The JSSE offers a forum for the dialogue across national borders and puts a particular stress on a European perspective and on research on and practices of European countries. That is why the journal prefers themes that are of multinational or supranational, especially European relevance and papers that deal with topics related to the diverse discourses in Europe. Originality: In addition, the JSSE prefers contributions that stimulate and enrich the scholarly discourse through their originality and innova-tiveness, e.g. by developing new concepts, applying unconventional methods or exceeding the borders of conventional discourses...