情境化屏幕暴力:一种解释视听媒体中暴力叙事事件功能的综合方法

Q1 Arts and Humanities Cognitive Semiotics Pub Date : 2018-10-02 DOI:10.1515/cogsem-2018-2001
Chiao-I Tseng
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引用次数: 1

摘要

摘要本文旨在探讨视听媒体中屏幕暴力的叙事影响和社会影响。它提出了一种综合不同学科的最新研究成果的综合方法,如认知科学、媒体研究、神经科学和社会符号学理论。基于叙事效果和说服功能的理论综合,本文建立了一种分析暴力事件语境化的方法。特别是,分析方法侧重于将暴力事件置于情境中的两种主要叙事机制,即角色使用暴力动机的正当性以及对后果的描述。本文将运用该方法来阐明不同类型的语境化如何产生不同类型的叙事影响、说服潜力,以及社会、政治和意识形态问题的学习方式。此外,还提供了角色动机的类型,这通常用于证明视听叙事中角色的暴力行为是合理的。本文还揭示了类型预期如何与屏幕暴力的叙事功能密切相关,特别是类型如何塑造观众对暴力事件的预测和解释。最后,本文将暴力叙事事件的动机分析方法扩展到一种特殊类型的互动式视听文本——移情游戏。
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Contextualising screen violence: An integrative approach toward explaining of the functions of violent narrative events in audiovisual media
Abstract This article aims to examine the narrative impacts and social influences of screen violence in audiovisual media. It suggests an integrative approach to synthesising the recent research findings in different disciplines such as cognitive science, media studies, neuroscience, and social semiotic theories. Based on the theoretical synthesis of narrative effects and persuasive functions, this paper establishes a method for analysing the contextualisation of violent events. In particular, the analytical method focuses on the two main narrative mechanisms for contextualising violent events, justifications of characters’ motivations for using violence and depictions of consequences. This article will apply the method to elucidate how different kinds of contextualisation yield different types of narrative impacts, persuasive potentials, and the ways in which social, political, and ideological issues can be learnt. Furthermore, a typology of characters’ motivations is also provided, which are often used for justifying the characters’ violent actions in audiovisual narratives. This paper also unravels how genre expectations are closely related to narrative functions of screen violence, particularly how genre shapes the viewers’ prediction and interpretation of violent events. Finally, the methods for motivation analysis of violent narrative events are extended to examine a particular genre of interactive audiovisual texts — empathy games.
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来源期刊
Cognitive Semiotics
Cognitive Semiotics Arts and Humanities-Language and Linguistics
CiteScore
2.30
自引率
0.00%
发文量
14
期刊最新文献
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