TGT合作学习在十年级学生化学学习中的应用

Nika Rosa Agustina, G. Priscylio, Fuad Abd. Rachman, Effendi Effendi
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引用次数: 0

摘要

本研究旨在运用团队游戏锦标赛(TGT)学习模式,改善十年级学生化学科目的学习效果。所使用的方法是课堂行动研究,分三个周期进行,每个周期由两次会议组成。数据收集技术采用观察表和最终测试周期。观察表用于确定学生的活动,测试用于确定学生的学习成果。根据研究,学生获得的掌握学习成果从治疗前(T0)的45%提高到第一周期(T1)的55%,第二周期(T2)的72.5%,第三周期的87.5%。小组内学生平均活动量第一周期为53.43%,第二周期为57.18%,第三周期为64.47%。学生在第一周期的平均学习成绩为70,55,72,125,第二周期和第三周期的74,6。当学校所教授的课程知识是通过游戏从各个小组中汲取时,合作学习策略是有效的。基于这些结果,研究人员建议有同样学习问题的教师可以应用团队游戏锦标赛(TGT)学习模式。
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The Use of TGT Cooperative Learning for Chemistry Learning on Tenth-Grade Students
This study aims to improve student learning outcomes on chemistry subjects by applying the Teams Games Tournament (TGT) learning model for tenth-grade students. The method used is classroom action research that is carried out in three cycles, each cycle consisting of two meetings. Techniques of data collecting use the observation sheet and final testing cycle. Observation sheet was used to determine the activity of students and the test to determine student learning outcomes. Based on research, gained mastery learning outcomes of students increased from 45% before treatment (T0) to 55% in the first cycle (T1), 72.5% in the second cycle (T2) and 87.5% in the third cycle. Average student activity within the group at the first cycle of 53.43%, 57.18% for the second cycle and the third cycle of 64.47%. Average student learning outcomes at the first cycle of 70, 55, 72,125 for the second cycle and the third cycle of 74,6. Cooperative learning strategies are effective when the curricular knowledge taught in the school is drawn from all groups by playing. Based on these results, the researchers suggest to teachers who have the same problem in learning can apply learning model Teams Games Tournament (TGT).
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