改进的LinUCT及其对增量随机特征树的评价

Yusaku Mandai, Tomoyuki Kaneko
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摘要

UCT是蒙特卡罗树搜索(MCTS)算法的一种标准方法,已被应用于各个领域,并取得了显著的成功。本研究提出了一个Leaf-LinUCT家族,它是将LinUCB纳入MCTS的改进的LinUCT算法。LinUCB在上下文多臂强盗问题上优于UCB1,这是由于一种带脊回归的在线学习。然而,由于博弈树的极大极小结构,LinUCB中的脊回归在树搜索的情况下并不总是工作得很好。在本文中,我们解决了这个问题,并通过两种方式扩展了我们之前在LinUCT上的工作:(1)通过将教师数据限制在当前搜索树的前沿节点上进行回归,(2)通过将每个内部节点的特征向量调整为后代节点特征向量的加权平均值。通过扩展标准的增量随机树模型,提出了一种新的综合模型——增量随机特征树。在我们的模型中,每个节点都有一个特征向量,表示对应位置的特征。在标准的增量随机树模型中,每个节点的启发式分数随每次移动而随机改变,因此每个节点的特征向量元素随每次移动而随机改变其父节点的元素。实验结果表明,在[1]研究的增量随机特征树和合成博弈中,我们的Leaf-LinUCT优于UCT和现有的LinUCT算法。
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Improved LinUCT and its evaluation on incremental random-feature tree
UCT is a standard method of Monte Carlo tree search (MCTS) algorithms, which have been applied to various domains and have achieved remarkable success. This study proposes a family of Leaf-LinUCT, which are improved LinUCT algorithms incorporating LinUCB into MCTS. LinUCB outperforms UCB1 in contextual multi-armed bandit problems, owing to a kind of online learning with ridge regression. However, due to the minimax structure of game trees, ridge regression in LinUCB does not always work well in the context of tree search. In this paper, we remedy the problem and extend our previous work on LinUCT in two ways: (1) by restricting teacher data for regression to the frontier nodes in a current search tree, and (2) by adjusting the feature vector of each internal node to the weighted mean of the feature vector of the descendant nodes. We also present a new synthetic model, incremental-random-feature tree, by extending the standard incremental random tree model. In our model, each node has a feature vector that represents the characteristics of the corresponding position. The elements of a feature vector in a node are randomly changed from those in its parent node by each move, as the heuristic score of a node is randomly changed by each move in the standard incremental random tree model. The experimental results show that our Leaf-LinUCT outperformed UCT and existing LinUCT algorithms, in the incremental-random-feature treeand a synthetic game studied in [1].
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