Lalu Riki Gita Sukma, S. Prayitno, Baidowi Baidowi, A. Amrullah
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引用次数: 2
摘要
本开发研究旨在开发基于增强现实作为学习材料媒介的应用程序,构建平坦的边空间,并满足有效、实用、有效的使用标准。这种类型的研究是研发(R&D),采用4D模型,即定义、设计、开发、传播。在开发阶段,采用一组前测后测设计对研究对象进行了试验,采用简单随机抽样的方法,选取了8级SMP Negeri 13 Mataram的25名学生。数据收集是利用测试仪器的有效性、实用性和有效性来完成的。本研究得到的数据是:(1)基于3位专家验证者评价的效度检验,得到的平均结果为4.5933,属于非常有效类;(2)以学生评价为基础的实用性测试在各方面评价中平均占92.27%;(3)采用配对t检验对前测和后测结果进行有效性检验,学生的学习成果有所提高,但n -增益检验的结果为48.9429 %,有效类别较少。媒体所获得的有效性水平是由于发达媒体的一些不足。基于这些结果,可以得出结论,开发的媒体在学习中使用是非常有效和实用的,但在提高学习者的学习成果方面效果仍然不佳,因此媒体需要进一步开发。
Pengembangan Aplikasi Augmented Reality sebagai Media Pembelajaran Materi Bangun Ruang Sisi Datar Kelas VIII SMP Negeri 13 Mataram
This development research aims to develop applications based on augmented reality as a medium of learning material build flat side space and meet the criteria of valid, practical, and effective to use. This type of research is research and development (R&D) by adopting the 4D model, namely define, design, develop, and disseminate. At the stage of development conducted a trial by using one group Pretest-Posttest Design with research subjects as many as 25 students of Class VIII SMP Negeri 13 Mataram were selected using a simple random sampling technique. Data collection is done using test instruments’ validity, practicality, and effectiveness. The data obtained from this study are: (1) validity test based on the assessment of 3 expert validators get an average result of 4.5933 with a very valid Category; (2) practicality test based on the assessment of students get an average percentage of 92.27% of all aspects assessed; (3) the effectiveness test was conducted by analyzing the results of pretest and posttest with paired t-test Test and there was an increase in student learning outcomes, but the results of the N-gain Test obtained a percentage of 48.9429 with less effective categories. The level of effectiveness obtained by the media is due to some shortcomings of the developed media. Based on these results, it can be concluded that the media developed is very valid and very practical to be used in learning, but still less effective in improving the learning outcomes of learners, so the media needs to be developed further.