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引用次数: 28
摘要
本文将介绍流行的Ms. Pac-Man vs . Ghost Team比赛的复兴。我们提出了一个具有部分可观察性约束的更新游戏引擎,一个新的多代理系统方法来开发幽灵代理,以及几个示例控制器来简化条目的开发。为幽灵提供了一个受限的通信协议,提供了一个比以前更具挑战性的环境。该竞赛将在2016年IEEE计算智能与游戏大会上首次亮相。一些初步结果显示了部分可观测性的影响和简单通信的好处。
Ms. Pac-Man Versus Ghost Team CIG 2016 competition
This paper introduces the revival of the popular Ms. Pac-Man Versus Ghost Team competition. We present an updated game engine with Partial Observability constraints, a new Multi-Agent Systems approach to developing Ghost agents, and several sample controllers to ease the development of entries. A restricted communication protocol is provided for the Ghosts, providing a more challenging environment than before. The competition will debut at the IEEE Computational Intelligence and Games Conference 2016. Some preliminary results showing the effects of Partial Observability and the benefits of simple communication are also presented.